AuthorTopic: [WIP] Skelton in Armor  (Read 219 times)

Offline TheMadIceCreamMachine

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[WIP] Skelton in Armor

on: January 11, 2021, 05:50:05 am


Hello, this would be my first time posting here so I think my formatting is correct. Apologies if it is not. Will make changes are needed.

I have been stuck on this current piece for some time namely on the subject, the skeleton, and their armor.

I was wondering if anyone here had any advice on how to pixel out armor with respect to the light source coming from the front-left side of the skeleton. It has proved tricky and I would much appreciate some guidance on a method to approach this as trial and error have yet to bear fruit. I seem to be stuck on visualizing how light would exactly playoff such a reflective material which is affecting my efforts to bring it to the image.

Of note, the work is currently limited to the 9 colors seen in the work.

Offline eishiya

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Re: [WIP] Skelton in Armor

Reply #1 on: January 11, 2021, 02:18:54 pm
Have you looked at any photo reference? The lighting you're looking for doesn't seem too different from what you might find in museums and films, so you should be able to find plenty. When in doubt, always start by looking at the real thing, and stylise from there.

Reference would also help communicate to others what sort of armour you're going for, it would help others make suggestions and edit.

Also, your formatting's fine, but it would help people make edits more easily if you posted your image at 1x zoom. The forum has a zoom feature (click an image to zoom, click while holding any modifier key to unzoom), so pre-zooming is usually unnecessary.
« Last Edit: January 11, 2021, 02:20:58 pm by eishiya »

Offline TheMadIceCreamMachine

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Re: [WIP] Skelton in Armor

Reply #2 on: January 12, 2021, 05:46:30 am


Here would be the image at the proper zoom level. My apologies and thank you for the clarity!

https://i.imgur.com/6Axk6kc.jpg
https://i.imgur.com/CEJzCtX.jpg
https://i.imgur.com/thotc2Z.jpg

Here are some reference links, if there is a spoiler code that would be helpful otherwise didn't want images consuming the whole post page. I hope these are helpful in conveying the angle I am going for, though the specific style is variable to change depending on what can be conveyed in pixel art. I imagine more detail would assist in avoiding flat spots of shading?

Offline eliddell

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Re: [WIP] Skelton in Armor

Reply #3 on: January 12, 2021, 10:06:25 pm
The breastplate should start developing some shadow on the side farthest from the viewer, I think, and maybe underneath the near arm at the very bottom of the image.  Strongest highlight near the middle of the near side of the breastplate?  There should be some highlight on the far pauldron and arm, too—I don't think the skull and body would shade it completely from the forward-left.

The skull looks off-model to me (eyesockets and nosehole not properly aligned with the outside shape?), and it's bothering me to the point that it's difficult for me to keep my attention on the armour.

(All that being said, @eishiya is a better artist and critic than I will ever be, so if they contradict me, listen to them instead.)