AuthorTopic: [C+C] Warm-Up  (Read 2284 times)

Offline DoomsdayBuccaneer

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[C+C] Warm-Up

on: March 02, 2016, 09:09:36 am
Hey! It's been a while since I've done pixel art, and I still haven't worked a whole lot with tiles yet. So, I made a tree to warm up and get back in the swing of things.

There's two versions, the first draft which is rougher and has more detail:



And I also tried smoothing it out and I re-worked some of the branches:



Which style looks better? Any tips on anything else are also appreciated.
« Last Edit: March 03, 2016, 12:02:55 am by DoomsdayBuccaneer »

Offline DoomsdayBuccaneer

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Re: [C+C] Warm-Up

Reply #1 on: March 03, 2016, 07:17:06 pm
I decided to scrap that tree and started over, with twice the canvas size. I went for the same basic shape but tried too use more contrast and better grouping (hopefully). I used Paint.NET for layers, the rest was non-AA brush and pencil tools.

Offline Pusty

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Re: [C+C] Warm-Up

Reply #2 on: March 03, 2016, 07:50:33 pm
Looking good! I just think the rightest root looks kinda off.
Just a random hobby gamedev passing by O:
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Offline DoomsdayBuccaneer

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Re: [C+C] Warm-Up

Reply #3 on: March 03, 2016, 08:14:01 pm
More along the lines of this, maybe?

Offline Tortoise

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Re: [C+C] Warm-Up

Reply #4 on: March 04, 2016, 07:56:03 am
Not many trees have roots that stick out of the ground that much, maybe try connecting it more to the trunk as it reaches the ground? Otherwise very nice work!

Offline DoomsdayBuccaneer

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Re: [C+C] Warm-Up

Reply #5 on: March 05, 2016, 02:21:09 am
I tried pulling the root in to the trunk, and i also added an outline, which made me realize how unsatisfied I was with my choices. Lowered the dithering and tried to get better clusters, as well as almost entirely reworking the lower left branch because there was some wonky biz going on there.