AuthorTopic: [C+C] Character for a Platformer  (Read 5344 times)

Offline Unnamed1334

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[C+C] Character for a Platformer

on: February 11, 2016, 02:13:47 am
I was hoping to get some critique on this character for a 2d platformer.


I also made an idle animation.



Here is the character in a mock up background.

Offline Pusty

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Re: [C+C] Character for a Platformer

Reply #1 on: February 12, 2016, 08:29:48 pm
I like the character haha :D
Well first you should shade your character because it looks kinda plain as it is.
Also no shading nor anti aliasing makes the lines kinda shaky(?).
Dithering the background and not the sprites makes it feel out of place. Same with the bushes as they don't have outlines.
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Offline Unnamed1334

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Re: [C+C] Character for a Platformer

Reply #2 on: February 13, 2016, 01:14:27 am
Thanks,

I edited the character to try to make the back part a darker shade. If there is a better way to add shadows to a platformer character could you point me towards a reference or tutorial?



I also edited the background to remove the dithering and make the far away part darker. Does this make look any better?




Offline Pusty

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Re: [C+C] Character for a Platformer

Reply #3 on: February 13, 2016, 02:45:37 am
I made a little edit (not happy with the clothes but I spent way too much time on it haha :D), not sure if this helps.


Removing the dithering makes it unified but you shouldn't make such straight lines down.
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Offline Decroded

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Re: [C+C] Character for a Platformer

Reply #4 on: February 13, 2016, 04:46:13 am
Its hard to tell what exactly this scene is about.
Perhaps if u explain what we're looking at here we can help make it look better.
For example:
Is that a crystal at the top or some water?
What is the ground supposed to be made of?
What are those 2 big grey lines on the right?
Is that some natural rock formation in the background?

Offline Unnamed1334

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Re: [C+C] Character for a Platformer

Reply #5 on: February 15, 2016, 02:01:31 am
I made a little edit (not happy with the clothes but I spent way too much time on it haha :D), not sure if this helps.

The edit looks cool. I like the texture you gave the hair.
I tried to improve the texture on the hair using your edit as a reference.


I not sure directional shadows would work in this game. The shadows would look fine when you are outside but stop lining up with the light sources when you go indoors.


Its hard to tell what exactly this scene is about.
Perhaps if u explain what we're looking at here we can help make it look better.
For example:
Is that a crystal at the top or some water?
What is the ground supposed to be made of?
What are those 2 big grey lines on the right?
Is that some natural rock formation in the background?

The idea behind the scene was the player standing on one rock bridge looking further into a canyon with several floating islands and a bridge in the background. With a setup like this:


The two lines to the right were meant to be the cliff meeting up with the rock formation the player was on but it didn't turn out very well and didn't make a lot of sense.

I tried reworking some of the image but I don't know a very good way to give detail to the rocks at a distance.

Offline Roach

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Re: [C+C] Character for a Platformer

Reply #6 on: February 15, 2016, 07:46:50 pm
You don't really need to add much detail to rocks the further distance you are. The further something is, the harder it is to read.

Offline ShowMeYourMoe

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Re: [C+C] Character for a Platformer

Reply #7 on: February 16, 2016, 12:50:13 am
I made a few edits to the character. I added a black outline because it was easier for me, but you might want to consider removing it.

 

Offline japie81

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Re: [C+C] Character for a Platformer

Reply #8 on: February 16, 2016, 04:52:45 pm
Quote

Although those dark lines don't look natural, this does remind me a lot of those grid-like early 80's "futuristic" scifi kind of graphics (which were usually generated i think).
I kinda like it



Offline ShowMeYourMoe

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Re: [C+C] Character for a Platformer

Reply #9 on: February 26, 2016, 02:38:07 am
Quote

Although those dark lines don't look natural, this does remind me a lot of those grid-like early 80's "futuristic" scifi kind of graphics (which were usually generated i think).
I kinda like it



I believe he was just trying to show the perspective of the image with the lines, especially the bridge. I'd assume he'd use it for when creating the rock textures.