Hey so I'm making a game and I'm here to improve my sprites.
I'll post my progress here also for others who might have issues in the future, so that they can learn from it(for ambivorous too).
So in my
previous thread I decided to go with 32x32 sprites.
I started with a skeleton:

Also an idle animation:

I used what people in the slack group told me and I'm pretty happy with the final result.
Now, I used the edit Atnas posted in the other thread and tried to apply what he said on my skeleton also to match the current style I'm going with:

There are a few things that I find wrong\bad, which are:
1. The ear, might be too big or unnecessary.
2. Shading on the hands(Have no idea how to do them).
3. The left eye(can't add the white because it will contradict the perspective also the skeleton's skull.
4. The left leg, looks too straight/fat.
Also I'm not entirely sure it matches the skeleton's style.
I'm going to play with it more, hopefully you can help me and give me suggestions
EDIT:So I made a few changes:
1. shrank the ear a bit.
2. played with the hand and leg a bit.
EDIT 2:
Got rid of those weird hand shadings hopefully it looks better now.