AuthorTopic: Sprites for a roguelike I'm making [C+C]  (Read 9387 times)

Offline trough

  • 0001
  • *
  • Posts: 66
  • Karma: +1/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #10 on: February 26, 2016, 11:12:27 pm
Here's my try at making the skull more visible on different backgrounds:



I also reduced the colors; there were so many, I didn't know what to do with them!

The pro's might not like my outline because it has a broken outline on the left cheek, but that was the only way I could think to make it look right on the bright and dark background.  If anyone wants to edit my edit, I would like to see it.

Offline odedrt9

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #11 on: February 27, 2016, 05:59:20 am
Here's my try at making the skull more visible on different backgrounds:



I also reduced the colors; there were so many, I didn't know what to do with them!

The pro's might not like my outline because it has a broken outline on the left cheek, but that was the only way I could think to make it look right on the bright and dark background.  If anyone wants to edit my edit, I would like to see it.

The thing is, in game the skeleton will probably be in darker areas like dungeons and graveyard or something so there will be contrast between its white color and dark background. About the amount of color, you're probably right I'll try to reduce them.

Offline odedrt9

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #12 on: March 04, 2016, 08:11:10 am
Here is a quick update:

I started working on walking animations today:




EDIT:
Timing of the hands was off, so I fixed it:
« Last Edit: March 04, 2016, 08:42:59 am by odedrt9 »

Offline Tortoise

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #13 on: March 04, 2016, 08:44:47 am
Your idle animation suggests that the skeleton is breathing, which it can't. try just keeping it static as it stays still. Very cool looking tiles!

Offline odedrt9

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #14 on: March 04, 2016, 08:58:38 am
Your idle animation suggests that the skeleton is breathing, which it can't. try just keeping it static as it stays still. Very cool looking tiles!

But won't it be weird just standing there? I mean I guess I can just keep the opening jaw.

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #15 on: March 04, 2016, 09:03:55 am
I... the real world isn't made out of giant blocks of dirt either. Skeletons can breathe if he wants them to.  :ouch:

Offline Tortoise

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #16 on: March 04, 2016, 09:06:22 am
I think it would look more natural without the breathing. It's up to you though.

Offline odedrt9

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #17 on: March 04, 2016, 07:44:12 pm
Here's a punching animation I did after a lot of feedback from people on Slack:

Offline wzl

  • 0010
  • *
  • Posts: 298
  • Karma: +1/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #18 on: March 04, 2016, 10:33:52 pm
i was told i should paste this here.

"insert edit wankery"


back to your current iteration though: take care of the shape of your head. it gets flatter when he looks sideways.

Offline odedrt9

  • 0010
  • *
  • Posts: 105
  • Karma: +0/-0
    • View Profile

Re: Sprites for a roguelike I'm making [C+C]

Reply #19 on: May 05, 2016, 07:22:33 pm
So, bumping this thread because I have done some coding and now I am back to pixeling stuff.
Hmm so basically I want to start working on the classes or at least that's what I started to do today  :crazy:

So:
Armor, metal, two things I know nothing about. So basically any crit is valuable to me..
The leggings are probably really off, the chestplate looks weird too. The thing is I know metal shadings have really sharp transitions between colors because of the reflections and stuff, but because it is a small sprite I don't know how to execute it well...