AuthorTopic: KB90 here  (Read 7024 times)

Offline KB90

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KB90 here

on: November 21, 2015, 10:22:54 am
So here is my very first try to create pixelated world (background is still in development).



I'm having really hard time to develop proper characters, let alone animations.

Thank you for feedback!
« Last Edit: November 23, 2015, 09:12:04 pm by KB90 »

Offline Passthejam

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Re: Very beginner here

Reply #1 on: November 21, 2015, 10:57:51 am
Nice! I'm making something similar to that right now, I think your dirt/rock is the best part and the shape for your tree seems OK but the palettes clash a bit, so I'd recommend revising those. Good work though!

Offline Pusty

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Re: Very beginner here

Reply #2 on: November 21, 2015, 12:28:55 pm
1. try to save your images in png format , jpeg makes it look worse
2. why are you using over 100 colors on the left grass things on the wall? (at least my program tells me that there are over 100 colors lol)

Now actual critic:
The grass/moss on the left wall is way to noisy (you can't actually see what it should be)
The left wall needs some anti-aliasing
What are those red things on the tree?

Here is a edit, although it's not good at all (17 colors left):

I tried to remove the noise, but my time ran out haha :D
I tried to change the wood color but I don't think these colors fit in,so just ignore them (I wish I would remember where I got those)
I wasn't sure what those red things were, so I lowered the intensity and made them 2x2 pixels wide.


Good work for your first tries tho!
I hope this helps :D
Just a random hobby gamedev passing by O:
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Offline KB90

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Re: Very beginner here

Reply #3 on: November 21, 2015, 07:17:01 pm
Thanks for feedback!
Pusty, it will help me a lot. Bottom of that wall had million colors, because I done it using filter lol (photoshop).
Red things are blossoms, trees wish to bloom too! :D


BTW. I was working on settlment I need for my game, but I started from too low scale and now it is just too tiny, I mean door size for house are 5x2 pixels. So I will have to start again. Just wanted to ask, how you pick optimal starting point, because if I scale too big I will need to make my objects very detailed and this will take too long time, while this time it was opposite. I will upload it, wish to get some feedback and tips:


P.S.: I have this very basic idea for game, where your character lives in world of floating pieces of earth and you will travel around to get resources to improve your settlement really basic idea, I will do it in unity and export as free web game so you don't need to download anything.

Offline Friend

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Re: Very beginner here

Reply #4 on: November 21, 2015, 08:17:14 pm
your style is unconvential but oh so good.  please as you progress try to maintain your style!!

Offline KB90

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Re: Very beginner here

Reply #5 on: November 21, 2015, 08:31:44 pm
To be honest, I don't know what you mean, could you be more specific? :D I'm only trying to copy pixel art I like adding a little bit of what I think looks good, just a minor details.
Anyway, thanks!

Offline Friend

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Re: Very beginner here

Reply #6 on: November 21, 2015, 08:41:11 pm
as you progress, people will try to help you and tell you to pixel more like this or this or this.  But your style sticks out.  Try to find a balance of improving while not losing your touch

Offline Pusty

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Re: Very beginner here

Reply #7 on: November 22, 2015, 06:17:01 pm
I partly agree with Friend.
If you work on your color choices (and keep the amount down), and maybe practice tree drawing this would look very unique in a good way!
I just can't stand these colors haha :D

On your new picture:
Just pick better colors (and maybe reshade the tree) and it would look perfect to me :D (I really like the house design)

To your question:
I start by drawing a player and plan how much time I will invest.
If I'm able to make a big player,animate it and it still looks good to me I usually stick to the size. Maybe this helps you :D
Just a random hobby gamedev passing by O:
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Offline IncorrigibleBoozehound

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Re: Very beginner here

Reply #8 on: November 22, 2015, 06:41:50 pm
I like the minimalism but what little shading you have needs to respect a light source. The tree in your first picture makes it look like the light source is the ground, heh.

When shading a tree you generally don't want the shadows to be round. You want shadows at the fringes of clusters of leaves, opposite the light source. Also bear in mind a tree casts a shadow on it's own trunk when a light source is above it.

Offline KB90

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Re: Very beginner here

Reply #9 on: November 22, 2015, 07:26:24 pm
Thank you for feedback.

Here is new piece. I still think it is a little bit too small. What do you think?




It took me a while to make this. I'm just afraid that if I go bigger, it might took me too long, as I need entire game world same standard.

Offline IncorrigibleBoozehound

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Re: Very beginner here

Reply #10 on: November 22, 2015, 08:03:19 pm
Thank you for feedback.

Here is new piece. I still think it is a little bit too small. What do you think?

It took me a while to make this. I'm just afraid that if I go bigger, it might took me too long, as I need entire game world same standard.

The texturing doesn't fit the aesthetic of your previous images imo, which are what I think you should stick to if you want your game's art style to be consistent. I think you should keep things fairly "solid" like you were before. You probably only need 3 tones for each material (mid, highlight, shadow).

Offline KB90

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Re: Very beginner here

Reply #11 on: November 22, 2015, 08:22:46 pm
Hi. Thanks for critique. I'm still experimenting, so I'm not bothered about art differences. When I find what art style that fits me I will work from there. So none of these will go to my game. Only maybe this last one, as I really like it, I'm still not sure, so I will probably make another house a bit more detailed and see how long that will take.

Offline KB90

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Re: Very beginner here

Reply #12 on: November 23, 2015, 09:06:50 pm
Hello. I made another two buildings, I'm quite happy about red roofed house, but tower looks really strange, how to fix that? Should I make bigger bricks?

Offline Pusty

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Re: KB90 here

Reply #13 on: November 23, 2015, 09:28:13 pm
Not too sure about that... maybe shade parts of it (why are the bricks red? aren't tower bricks normally gray?)
Just a random hobby gamedev passing by O:
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Offline KB90

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Re: KB90 here

Reply #14 on: November 24, 2015, 10:44:16 pm
Hi. Most castles I have seen in Eastern Europe are made from red bricks. I made some changes to tower, it seems to look a bit better now. Also I was trying to develop my main character in rusty amour, what do you think about it? I will try to animate him in following days. Thanks!
« Last Edit: November 24, 2015, 10:52:43 pm by KB90 »

Offline Pusty

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Re: KB90 here

Reply #15 on: November 24, 2015, 11:19:06 pm
Image isn't loading (although I got the link by trying to quote and changing its URL)

I think it looks good! It looks like something is missing but I'm not sure what it is.


Your image with fixed link
« Last Edit: November 24, 2015, 11:21:27 pm by Pusty »
Just a random hobby gamedev passing by O:
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Offline KB90

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Re: KB90 here

Reply #16 on: November 27, 2015, 08:08:43 pm
I keep on working.



Earth looks a bit odd from far away, but when you zoom in it looks better, and playing game you will be zoomed in, so I think it is good, it needs some editing as I copy/pasted it.

I have tried to animate my guy walking, but failed. I really struggle to do animations...

PELASE critique is very welcome!

Offline Pusty

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Re: KB90 here

Reply #17 on: November 27, 2015, 08:58:06 pm
I like the ground you have there!
But I think you should rework these windows , because they look like the houses are filled with water :D
The new house looks sandy too me 'cause of the noise (not sure if this is intended)
And maybe raise the contrast on the hay thingy.
Just a random hobby gamedev passing by O:
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Offline KB90

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Re: KB90 here

Reply #18 on: November 28, 2015, 03:18:02 pm
Was working on my chracter animations, not happy with result, looks better than last time, but still really weird.


If someone could edit it, would be amazing.
Here I put every frame.

Offline KB90

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Re: KB90 here

Reply #19 on: December 05, 2015, 04:58:59 pm
Hello. I'm still working on this. Now I'm trying to add background to it:

Offline DracoDragon42

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Re: KB90 here

Reply #20 on: December 06, 2015, 08:33:19 pm
I have a few tips to give KB90.

1. There are tons of colors on your character, and if Photoshop is screwing up, try using graphics gale, its made for pixel art, and its free.
2. Make a still pose for your character, if you do that it will be a little easier to animate
3. Work on shading with high contrast colors, because a lot of times, simpler can be better
4. As for the walking animation, look up other peoples walking/running animations and study how the legs move
5. The outlines are a little weird, they are different dark shades, and are not completely black

But everything else is looking great, your character kind of reminds me of terraria.