AuthorTopic: Help with Non Metallic Shading  (Read 45204 times)

Offline Rosier

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Re: Help with Metallic Shading

Reply #40 on: September 14, 2015, 05:32:24 am
TBH, I have no intention of animating something this complicated for a while.  There's a reason all my animations at the moment are all one shade.  Not to mention finding examples might be a tad bit harder than a human...



Anyway, I wound up with this.  It's kind of a mix of both Night's and Conceit's, though Night's is mostly the shading in certain parts.  I also kept the brighter bronze in addition, cause I do still like it, though straight fire rather than this ambientness(?) does make it harder to read.  I tried for a red-orange-yellow gradient spreading out from the center, but this was a lot cleaner.


Got rid of the furnaces having doors that opened, and just left it as constantly glowing.  And while not quite Tron lines, the shoulders, wrists and heels are now open to exposing the fire, and the ribcage area is visibly hollow and also spewing fire.  If the fire were to go out, it would be visible that this is a hollow statue with several places open.

Offline pistachio

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Re: Help with Metallic Shading

Reply #41 on: September 14, 2015, 07:41:41 am
Damn, that's a major step up from where this started. Challenging yourself to stick closer to our takes now, which were stylistically massively different from yours, is the way to do it. :y:

But I see you took some visual elements from the latest and turned it into visual noise.
Here I want to see the noise cut down, I.E. simplify the furnaces and speculars.
Also more core shadows formed by plane changes. Conceit's did that, Night did that and I did that.

Here's an edit with some ideas from all 3.

« Last Edit: September 14, 2015, 08:10:42 am by pistachio »

Offline Rosier

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Re: Help with Metallic Shading

Reply #42 on: September 15, 2015, 05:19:38 am


Smoke everywhere.

I kind of want the furnaces, at least the main ones, to make noise, considering that's Number 1 on the list next to being made of bronze.  Plus there has to be seven distinguishable ones on the chest.  I toned down the rest of the outlets, though, plus added more shadows, especially in the stomach region

Offline Night

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Re: Help with Metallic Shading

Reply #43 on: September 15, 2015, 01:03:34 pm
Everything feels too noisy at the moment, try using more... clusters, for a lack of a better, and AA. For the smoke keep it more uniform, and perhaps even add an element of fire.
Like this:


Something I forgot to mention in my critique post - the waist, and consequently the legs, feel way too narrow in my mind, almost like they couldn't support all the weight that they bear. I suppose you could excuse it with stylistic choice, but just thought I'd throw it out there.
There is light at the end of the tunnel.

Offline Friend

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Re: Help with Metallic Shading

Reply #44 on: September 15, 2015, 03:26:45 pm
his anatomy at present is not very menacing nor apt for much physical pursuits.

Try lengthening and beefing up the legs considerably.  They need to be strong and ferocious.  Google "chimera"

Offline Rosier

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Re: Help with Metallic Shading

Reply #45 on: September 16, 2015, 04:01:29 am


Played with the clusters and smoke.   Smoke naturally only comes out of the ports, which is why there isn't a large clump on the back, as it's from either shoulder.

Otherwise beefed up the waist and legs.

Offline Joe

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Re: Help with Metallic Shading

Reply #46 on: September 16, 2015, 04:36:40 am
It's come quite a ways, but you've lost the metal. There has to be some reflection going on somewhere if it's going to read as bronze.
Since there won't be any animation to separate the smoke, I'd also lighten it or darken the left horn to make it stand out.
Current furnace design is a great improvement.

覧覧覧覧覧

I've been meaning to do an edit on this for some time. The pose is weak, it looks like he's sulking. And the muscles are wanting. This is a god.
Throughout the thread what's bothered me is he doesn't look like he's about to lay shit down. People sacrifice their firstborn to this guy.
I think in building off other's edits you've neglected anatomy to the detriment of the piece.
I don't know if you have separate layers, but it would work best if you built up the anatomy and the bronze first. After that's made clear you can add the smoke etc.


« Last Edit: September 16, 2015, 08:35:16 am by Joe »

Offline Rosier

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Re: Help with Metallic Shading

Reply #47 on: September 17, 2015, 06:00:28 am


A mix of everything cause I'm honestly getting a number of different schools of thought regarding just how much shadow to use.

Pose is at least a definite improvement.

Offline Rosier

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Re: Help with Non Metallic Shading

Reply #48 on: October 14, 2015, 02:45:14 am


This time it's skin... Albeit I'm a bit more confident in my skin shading than my metallic.

This is intended to be Nisroch, a demon known as the Chief of Cuisine in Hell.  I sort of ran with the idea of Gluttony, so that's why it's got a sewn up mouth on it's stomach in addition to the widened one on the face.  Only other thing of real note is the shoulders have smaller arms that would cut up meat or something and that the skin resembles uncooked chicken.

Offline Gil

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Re: Help with Non Metallic Shading

Reply #49 on: October 14, 2015, 07:45:05 am
If you're going for the uncooked chicken look, some sort of subsurface scattering might be fun? It'll allow you to keep the sickly chicken look and still get some interesting light variation in there.