AuthorTopic: rocky platforms [WIP]  (Read 2709 times)

Offline yyboyyy96

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rocky platforms [WIP]

on: July 10, 2015, 05:40:17 pm
so I made this rocky platform and I want some feedbacks from the community about it!




Many  Thanks! :D

Offline PypeBros

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Re: rocky platforms [WIP]

Reply #1 on: July 11, 2015, 10:01:13 am
I see two main issues with this piece.
First, you have much lower contrast on the top line of rocks, meaning that it look "less concrete" than the rest of the wall. If I correctly assume that the platform is for player to run on, it may misguide them is what is solid and what is not.

Second, you don't have a clear lightsource for those rocks below. They look noisily-pillow-shaded. I recommend you try first to shade them with 2 colors only, far away enough to define some shapes, e.g. having the lower half darker part. http://www.pixeljoint.com/pixelart/37724.htm shows you what you could reach.

http://www.reddit.com/r/PixelArt/comments/179kkw/ccnewbie_rock_tile_set_for_platformer/ on the other hand, suffers from muddy, too organic shapes for being perceived as rocks. Some of yours suffer from this too.

I would recommend http://www.subtraction.com/2014/06/19/pixel-art-tutorial/ as a reference, too:


HTH.

Offline yyboyyy96

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Re: rocky platforms [WIP]

Reply #2 on: July 11, 2015, 04:43:58 pm
is this one better?

Offline PypeBros

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Re: rocky platforms [WIP]

Reply #3 on: July 11, 2015, 07:36:21 pm
unless I'm mistaken, you just darkened the lower half altogether. I was suggesting that lower half of *individual rock* gets globally darker because the light comes from the top. You haven't addressed the contrast of the top line of rocks, imho -- unless your background is a dark environment, of course.