? is this how you do it?
Hey David.
Yes you did the embed right (direct image link + [img] tags).
So on to the crits.
This will sound harsh but it's pretty obvious that this is an edit of Megaman.
You're not gonna learn a lot artwise by doing just sprite edits. PX isn't for that, we come here to learn straight up skills.
There's a lot of ways to animate a whip/attack animation. 2 frames, 4, 8, depending on the speed and tech specs (or fake tech specs) you want for the animation.
Actually there's a good one you might want to check out...
Castlevania All in NES specs but it gets a lot done for only 3 frames.
If you take it apart frame by frame (good practice when you're starting out) there's 2 frames anticipation and 1 strike.
In some of these due to restrictions just the top half changes, some (Castlevania III) the whole sprite's pose changes.
The restrictions here aren't the point, instead it's to watch these poses.
So my advice if you want to build pixelling skills is try making a small low color sprite from scratch.
If you want to make the attack animation, then from there use this (and others) as ref.
Try it out sometime.