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[C+C] Head movement on run cycle
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Topic: [C+C] Head movement on run cycle (Read 4476 times)
Kich
0001
Posts: 43
Karma: +0/-0
[C+C] Head movement on run cycle
on:
June 08, 2015, 09:35:55 am
Hey,
I'm trying to make this frantic little guy's head look better (but I'm constantly failing on it), can anybody help me please?
(sorry for the gif speed, I didn't think about how it'll be in-game yet)
Spoiler: Detail concept:
UPDATE: You can preview the animation here:
http://4pixel.4pluz.com/
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Last Edit: June 14, 2015, 05:39:58 am by Lucas Kich
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Kellawgs
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Posts: 104
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Re: [C+C] Head movement on run cycle
Reply #1 on:
June 08, 2015, 09:41:53 am
His head looks pretty awesome, I'd focus on his getting his body to look good relative to that.
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Kich
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Posts: 43
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Re: [C+C] Head movement on run cycle
Reply #2 on:
June 08, 2015, 10:26:25 am
Thanks Kellawgs!
It's just that something is bothering me about his head rotation and I don't know what, but something tell me that it can be much improved. It's not enough DiCaprio (and that's kinda the purpose). The tiny body is purposeful. c:
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Last Edit: June 08, 2015, 10:28:50 am by Lucas Kich
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Luke
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Posts: 90
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Re: [C+C] Head movement on run cycle
Reply #3 on:
June 09, 2015, 06:10:48 am
I think it could use some up and down motion.
Farthest down when the legs are farthest apart, and highest up when the legs are closest together.
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Kich
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Posts: 43
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Re: [C+C] Head movement on run cycle
Reply #4 on:
June 11, 2015, 12:43:54 pm
Thank you Luke.
I made some changes. I think it's better.
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Last Edit: June 12, 2015, 05:54:15 pm by Lucas Kich
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jams0988
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Posts: 346
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Re: [C+C] Head movement on run cycle
Reply #5 on:
June 12, 2015, 06:17:44 pm
The silhouette of the head doesn't change at all in the back, which is making the animation look weird. Like you just mapped a pixel art texture to a sphere, and rotated the sphere, instead of rotating something that's actually head-shaped, hahah.
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castled
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Posts: 6
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Re: [C+C] Head movement on run cycle
Reply #6 on:
June 12, 2015, 07:27:07 pm
I made a very small edit to your head movement. I felt that having one frame for his head turned all the way left looked a little robotic, with how quickly it snapped back.
Maybe it looks exactly the same... but the leftward swing of his face seems a bit more natural to me. It also makes his head movement turning not 100% synced with his legs/body, which feels more natural as well imo.
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Last Edit: June 12, 2015, 07:29:46 pm by castled
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Kich
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Posts: 43
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Re: [C+C] Head movement on run cycle
Reply #7 on:
June 12, 2015, 08:26:06 pm
jams0988,
I tried to make some hair movement in the back before, unfortunately it didn't go so well. Maybe I'll give another shot later
castled,
Oh, I can tell the difference!
Looking to the other version now it really seems robotic. Thank you mate!
==//==
EDIT: You can preview the animation here:
http://4pixel.4pluz.com/
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Last Edit: June 14, 2015, 05:39:43 am by Lucas Kich
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Decroded
0100
Posts: 1285
Karma: +3/-0
Oh hai
Re: [C+C] Head movement on run cycle
Reply #8 on:
June 16, 2015, 08:30:58 am
what castled did helped but I think it needs more drama.
more ease in ease out with a faster turn.
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