One thing though, atm I'm at 8 frames (not counting the 2 default standing frames), if I were to add in a couple more frames to exaggerator on the wobble after he is done biting, could that make an impact gameplay wise? Since there would be a small window open even after it's done biting.
it would have an impact yeah. the longer the benign part of the animation, the bigger the window for the player to counter-attack or escape is. but other things could happen to offset that if you wanted, in programming. like if the creature doesnt have to finish the full animation every time it bites, so it can cancel its own attack after a certain frame and attack again in quick succession, only finishing the full animation when youre not in a certain range of it
nice update, a few things - watch the abdomen, it doesnt really match up at the end of the animation with the standing abdomen. in my last edit i also gave the abdomen a bit of drag, so it lagged behind when he pushed forward and then catches up and deforms a bit appropriately. its this abdomen momentum petering out that then creates the bulk of the wobble effect at the end. also watch the legs, they look like theyre sometimes not rooted to the ground but a pixel or two higher. the leftmost leg for example looks almost like he has an ankle joint two pixels up it