AuthorTopic: Daim Iterates (ongoing!)  (Read 13014 times)

Offline Daimoth

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Daim Iterates (ongoing!)

on: April 15, 2015, 10:29:19 am
The sprites in this thread will likely coagulate into a project at some point, so I'm broadening the scope of this thread.

======================Helms======================





======================Dead Man======================

Various iterations: 1, 2

Springboard iteration:


« Last Edit: May 18, 2015, 07:50:28 pm by Daimoth »

Offline Decroded

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Re: 32x32 Midieval Helmet

Reply #1 on: April 15, 2015, 11:26:22 am
instant impression was bobba fett.
seems like the edges are a bit too rounded as well as the curves in the design.
Have u considered sharper triangle pointing down on the brow for example to make it look more badass?

if u wanna make it look used how about a dent?
most obvious place to add that is top left where light meets dark.

if u wanna make it more interesting consider some more design on it and another color used as a trim around the edges (why not everyone else is doing it lol).

is the back of the helmet supposed to be much higher than the front? Doesn't look very protective for back of neck and it doesn't look like perspective.

wish I could edit but I can't get to my computer >.<

Offline Daimoth

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Re: 32x32 Midieval Helmet

Reply #2 on: April 15, 2015, 11:39:27 am
Colors probably aren't doing me any favors in the Boba Fett department. My palettes are arbitrary as hell. Probably going to use more colors, I think I used 6, including transparency.

But yeah, I'll riffing on it later and see if I can give it some gilded trim or spikes or some shit. Any comments on the rendering or contrast?

Edit:

H.R. Giger presents


Having a hard time making anything look good on the dome top.
« Last Edit: April 15, 2015, 01:18:18 pm by Daimoth »

Offline Skaz

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Re: 32x32 Midieval Helmet

Reply #3 on: April 15, 2015, 01:12:30 pm
Yeah, the Boba Fett thing was quite obvious...
Other than that, the pixel itself is quite good. Maybe make more contrasted reflections if it's metal? Darker helm interior too. The Boba stuff really comes form the palette I think.

Offline Daimoth

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Re: Midieval Helmet (32x32) riffing

Reply #4 on: April 16, 2015, 11:33:29 am

Getting close.

That was fun. I kind of want to go back to the Boba Fett version and make a whole new iteration.

Offline Daimoth

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Re: Midieval Helmet (32x32) riffing

Reply #5 on: April 17, 2015, 02:55:43 am

progress

Second iteration

Edit:



The colors aren't impressing me.



Alright, if no one has any objections I'm calling this one finished. Don't want to get sucked into an interation rabbit hole.
« Last Edit: April 17, 2015, 05:29:14 am by Daimoth »

Offline Decroded

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Re: Midieval Helmet (32x32) riffing

Reply #6 on: April 17, 2015, 07:20:09 am

progress

Second iteration

Edit:



The colors aren't impressing me.



Alright, if no one has any objections I'm calling this one finished. Don't want to get sucked into an interation rabbit hole.
design is interesting now
definitely could use some tweaking especially colors and noise reduction.
some cool options for the material might be worth checking out things like dull dented bronze, or shiny steel gilded in gold designs...

Offline Daimoth

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Re: (32x32) Helmet riffing

Reply #7 on: April 17, 2015, 09:53:57 am
I tried to segment the edge of the helmet past which the face would be visible, does that actually read like segmentation or like noise?
« Last Edit: April 17, 2015, 02:31:10 pm by Daimoth »

Offline Daimoth

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Re: (32x32) Helmet riffing

Reply #8 on: April 18, 2015, 01:10:34 am

progress

third iteration, beta

Edit:

Cleaning up
« Last Edit: April 18, 2015, 02:03:39 am by Daimoth »

Offline TheRealAkito

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Re: (32x32) Helmet riffing

Reply #9 on: April 18, 2015, 02:21:27 am
I like it! The third version shows a great improvement.
Excuse me while I go play some Legend of Zelda Oracle of Ages.