Thanks for the detailed reply AI!
So if I understand correctly Yrizoud suggests exporting files from a spritesheet and Ai suggests importing them into a main document.. Well that is confusing :p
They don't conflict much.
Yrizoud's advice is based on the premise 'well, I can't get the paint program to track this (asset location, filename, etc) for me, so..'
where as my advice is based on the premise '*make* the paint program track this'. Export or import is fairly arbitrary, it's just easier IMO to begin with importing as you should be able to easily get all the filenames for later exports set up that way.
Probably something I'd only get to see if I were working for a larger company, or if I'd learn python scripting myself...
. I'd be curious to see your scripts Ai, I am on windows but can probably read the scripts just well enough to understand what is going on!
Python is an arbitrary choice ultimately, it's just one that I have found works for me; there are many other scripting languages.
I've linked one of my scripts below, I'm cleaning up the others to be more understandable.
TSV/CSV: I am completely unfamiliar with this... Do you suggest that I manually create text file where I store information about all the assets? And find some kind of tool that reads and visualises the CSV data for me?
It doesn't really matter how you create it. I used a script to generate mine, then edited it with an ordinary text editor.
I opted for TSV because it's easier to read, edit, and parse. CSV is a mess.
The
script I'm using on my current project (which isn't exactly a game, but eh) to keep track of what's happening just reports stats like
0987 done 1432 undone 0002 research-needed 0076 change-needed
0512 described 1907 undescribed
and optionally lists exactly what items are present in particular categories.
(it also compares the list of assets with a list of tags, but that's not generally relevant)
Maybe I should make it graph progress over time, that could be motivating.
I have a separate script that searches the TSV. Excuse me while I organize these various things..
I made some notes about Designing Arcade Game Graphics, I'll post them once I dig them up. It is a good book, though a bit dry.
EDIT: Notes are
here: Chapter 4 is the most relevant to your problem (and was also the chapter I took most notes on). Ari is not a particularly good artist, but he is a good designer.
EDIT2: oops, I meant to make that publicly accessible. should be fixed now.