'hue shifting' is a blanket term that covers several techniques that involve visual mixing of colors with different hue values. most of my work involves hue shifting of some kind, and nearly everything helm does has some degree of what's become known as 'hue shifting.'
most of it stems from 4 main artistic concepts:
basic visual mixing (in pixel art, we must constantly rely on very few completely opaque colors and no blending, hense the need for creating visual mixes including multiple hues)
equiluminous blending (using multiple colors of near-equal value to create visual exitement)
atmospheric perspective (as objects recede in a piece, they assume the colors of the nearly-invisible air between your eye and the object. also, the scientific reason for colored shadows)
and chromatic equilibrium (representing all of the primary and secondary colors within a piece)
but there are 2 other reasons that youll probably see more often:
its fun to experiment with on occasion
it saves a ton of room on your palette
in addition, its used for the less exciting reason of matching observation. skin, for example, is made up of an infinite variety of hues. not as interesting conceptually, but just as important visually.
helm's reasoning is, as best i can attempt to paraphrase (sorry if i get this wrong): white light is made up of all colors, so they should all be represented whenever light is refracted or reflected
« Last Edit: August 21, 2006, 11:43:47 pm by Adarias »
Logged
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.