AuthorTopic: I haven't posted in 9 years  (Read 58500 times)

Offline Ryumaru

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Re: I haven't posted in 9 years

Reply #30 on: March 13, 2015, 04:47:08 am
Wow, well welcome back!
Pretty crazy to see someone of your level here, and to know you started out with some pixels. I'm a big fan of your work, and would love to break into those industries someday. Keep being awesome, and the master of clouds amongst other things! :y:

You might find it interesting to take a look at some of the "developments" of pixel art since you've been away. Helm's ramblethread on pixel clusters is a really interesting read. It might seem very far removed from illustration at first ( and really, it is) but it has a lot to do with good shape design which is something to strive for across all mediums, as you know.

http://wayofthepixel.net/index.php?topic=8110.0

Of course it looks really cool as is, but it is a little unrefined. For someone like you who has a great grasp on art fundamentals, if you ever come back to pixel art, you can delve into the finer stuff with little to no worry. Your color count is low which is good, but you have some palette entries that could be used well in other places, and some that aren't really necessary.



Also, just for fun  :D

Offline silvir

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Re: I haven't posted in 9 years

Reply #31 on: March 13, 2015, 11:50:15 pm
Kazuya Mochu: I wish! I need to dig up some old stuff. Surely it's on an old harddrive somewhere. :) There was a piece that might still be online, but for the life of me I can't remember what the site was called. It was an isometric town that the guy who ran it let people get one tile to build whatever they wanted on. I made a log cabin for that. It's out there somewhere.

Friend: Thanks so much! :) And yeah, it's very rough. Wip/sketch is probably a better classification for this.

cels: Thanks, the internet is a crazy place. :)

Leogrim: One day you, too, shall return here and seem like an old man.

Ryumaru: Thanks so much! And thanks for the link--I'll check it out. I am sorta hoping to get back into the artform. It has such wonderful limitations to it and it's refreshing my love of art.

Thanks for the crit--100% spot on. Looks and feels much better. Will try to be more conscious of all of this next time around.

Thanks again, y'all!

Offline silvir

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Re: I haven't posted in 9 years

Reply #32 on: March 14, 2015, 01:18:16 am
Did another quick animated sketch of another newly released Magic piece. Fun way to practice things and get back into the groove.

Offline Friend

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Re: I haven't posted in 9 years

Reply #33 on: March 14, 2015, 02:26:34 am
the website you describe sounds like either pixeldam or the joint
http://www.pixeldam.net/citymap.asp  http://www.pixeljoint.com/projects/thejoint/

 I think I was looking at your pixel piece from the wrong perspective.  When Ryumaru saw it as a gameboy screen, I lit up with joy on how nice it looks as a gbc image.

Your avy just revamped again my view on pixel art: Less explicit detail, more chunkiness and not fearing the grid


« Last Edit: March 14, 2015, 02:28:17 am by Friend »

Offline Rosier

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Re: I haven't posted in 9 years

Reply #34 on: March 14, 2015, 02:40:10 am
I feel like the guy casting(?) could use more frames of animation.  The fire is too smooth for him to be so jerky. 

Maybe make him intensify while raising his arms?

Offline Decroded

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Re: I haven't posted in 9 years

Reply #35 on: March 14, 2015, 11:46:53 am
hey sick artwork and im sure most of us can benefit from watching from ur videos on ur site so thanks for sharing  :y:

noah's original awesome pieces these are based off for those who were interested...
http://noahbradley.deviantart.com/art/Anger-of-the-Gods-399566323
http://noahbradley.deviantart.com/art/Volcanic-Vision-519948628

Offline Gil

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Re: I haven't posted in 9 years

Reply #36 on: March 15, 2015, 09:58:45 pm
I remember you :)

Glad to see you doing great :)

Offline Phoenix849

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Re: I haven't posted in 9 years

Reply #37 on: March 15, 2015, 10:51:27 pm
I obviously don't remember you back from the days, but I appreciate your work and very inspiring tips. Just recently stumbled onto your website. Very surprised to see you here and discover you started with pixel art.

Actually, it'd be great to see an experienced artist getting back to pixel art. Most newcomers (including me), are getting into game-related art through the pixel pass, and it doesn't seem like the right way to me. I think It's much easier for an already developed artist to learn some tricks specific to the medium and use the skills to achieve greatness :)
Art portfolio and social media links: olegklishin.com

Offline PixelPiledriver

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Re: I haven't posted in 9 years

Reply #38 on: March 16, 2015, 05:59:53 pm
Yo Silvir.
Awesome portfolio!  :y:
Also I :-* MTG.
So thanks for making it look nice to play.

Doing some cards in pixel art is a great idea.
The colors and drawing look nice.
The timing and staging of the animations could be improved.
But assuming you have other things to do, it's visually readable.



Here's an edit to exemplify my super vague statement above.  :blind:



The timing of the animation is a bit slow.
It works with the limited number of frames.
And will save you time.
But loses some of the impact and action potential of whats happening in the scene.

By staging I mean that the overall presentation of what we need to see and feel is not as strong as it could be.
The tree is assumed to be protecting the guy from the rain of fire.
But none of the fireballs strike the branch above him.
It's honestly easy to imagine that the tree is giving him cover.
But showing it to the viewer is a much more powerful form of composing of the animation.

Below are all the steps I made to reach the above edit.

Cleaned off the image.


Base rain loop. --> 4 frames


Small impacts from the rain placed on the ground and the branch.  --> 16 frames
This turns the base rain loop into a quad loop.
Which is good, gives us variation.


Added sparks, more impacts.
Carved out the base rain loop with an overlapping ground layer.
This is a bit messy and 2 dimensional, but a good quick fix.


Animated a large fireball.
Then scrolled it over to the right to add another and save time.


Added a color flash in response to the impact of a large fireball.
Was done in index mode, so no colors were added if that matters to you.


Composited all the files together.
A full loop without any large fireballs was added to the middle to give them some space.


I thought a light screenshake for the large fireball impacts would be nice.
Pow!  :o


Then I added a messy fizzling fire to help resolve the large impacts.
Again just scrolled over the same animation to save time.


Hope that gives you some ideas.
I would say similar things about the other animation.
They both look really good, they just don't have a lot of feeling in the motion.

Timing and staging go hand in hand.
They have great affect on each other and messing with them will help to provide technical challenges and potentially more dramatic presentation/response.
So play around and see what you can do.
« Last Edit: March 17, 2015, 11:12:23 pm by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Kazuya Mochu

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Re: I haven't posted in 9 years

Reply #39 on: March 17, 2015, 11:44:12 pm
ISOCITY??? from keneth fejer?

Dude I made the japanese house!
http://www.kennethfejer.com/isocity/
is yours the one with the stone chimney?
Image size doesn't matter! It's what you do with your pixels that counts!