Hey everybody.
Last year I was part of a (regrettably unsuccessful) freeware 2D game project. I came on too late, and was too inexperienced, to be able to contribute effectively to the project, but now that it has more or less shut down and I've had a *little* more practice, I'd like to take a shot at reworking the art end from scratch. Importantly, this is of a much smaller scale than some other stuff I was working on, as you guys suggested. I'm slowly learning drawing/illustration on my own time, but I don't want to put this sort of thing off completely in the meantime.
Below I've posted my attempt at blocking very basic animation forms, and then a rough attempt at adding some shading. The thing she's holding onto above her is functionally a balloon (it's a ghost...tail...thing), though I haven't gotten around to reworking that so I don't want to include it just yet. I'm not really sure how best to approach form and anatomy on such a small figure, and I'm having a tough time trying to add detail. The face, in particular, is quite problematic, though trying to turn her amorphous pantshoes into pants and sneakers like they used to be hasn't worked at all either. The palette was taken from the original sprite, and may need adjusting as well.
Any advice would be much appreciated!
