Been meaning to do something for myself lately, and given my love of Dark Souls and GBC limitations, the subject was obvious.
I'd like to fully make the undead asylum, but I've developed the palettes with the idea in mind that they could cover all of the different areas ( that's how it works right? OR is it only 8 tile palettes on screen at once? If it's the latter, then I feel a bit silly)
I've been wondering on the perspective of the boss room. Back in the day I would have scoffed at all the mixed perspective stuff, but now I think it has a lot of charm ( and more importantly, doesn't use a lot of tiles) but I would love to see any alternative ideas/ examples of other pieces tackling the problem.

