AuthorTopic: Dark Souls GBC Demake  (Read 79766 times)

Offline Ryumaru

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Re: Dark Souls GBC Demake

Reply #40 on: February 27, 2015, 11:20:03 pm
rikfuzz: Thanks! :D yep, it's definitely a more modern sensibility( or at least, not something that was done too often on gbc from what I can tell) which I like, and what makes this stuff fun with me: looking at old things through new lenses.
Helm: Definitely thought about you when I decided to be gutsy enough to try it!
I want it all, heheh. But you're right, some major downsizing and a different approach was in order. I analyzed our boy ganon to realize some things:
- A more top down perspective can " hide" the scale of the demon in a way where we can more easily assume he's big, rather than having to show it through verticality.
- Really utilizing the sprites to their fullest, going as close to the border as possible makes him feel cramped in his space.  This might be getting falsely meta, but even when he's put in the environment, it gives off the feeling that it's too small for him.
Do you have any opinion on the perspectives btw? Would be interested in hearing your take.

Kazuya Mochu: haha I don't know about all that, but thanks for the encouraging words!  :crazy:

ptoing: Yep, I had that in the back of my head. rationalizing some of it with the idea that the player would want to be as far away from the boss as possible in most cases. I think I remember that it ditches sprites when it exceeds the maximum; I wonder if that priority could be set in favor of anything in particular. If the weapon selection were to be sprites ( which I don't think I can afford it to be) it would be way too easy to go past that limit.

 Speaking of which, alongside a new asylum demon that I'm very happy with and doesn't break the (sprite) bank, I've been testing out new huds, none of which I think are overly succesful. Would be interested to see if anybody else has any ideas


I wonder how the horns would have to be handled, due to their position the worst cast scenario they would be considered 4 sprites, 2 at best.


Tested to see how Ganon would look in here inspired me to ditch the previous method.


Don't know if the staggered overhang of the items could be done without sprites


Cramps up a lot of the vertical space, which is already limited


A lot of games do this, notably metal gear solid. Works for them, seems to tactical for this.


an image from Mario Tennis that has me perplexed as to how this text box is done. Can't be windowed mode, as it would have to be anchored to a side. May be tiles if nothing else scrolls during the cutscene ( most probable) yet it only uses 3 colors which makes me think it could be sprites. Also wondering how the text was done as it doesn't seem to be tile based.

l l l l: Thanks! although I can't take much credit for the design, It's mostly just referenced from menus in the game itself! Biggest roadblock so far has been the 40 sprite limit, but the challenge is fun!

Offline hawken

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Re: Dark Souls GBC Demake

Reply #41 on: March 02, 2015, 02:11:00 am


an image from Mario Tennis that has me perplexed as to how this text box is done. Can't be windowed mode, as it would have to be anchored to a side. May be tiles if nothing else scrolls during the cutscene ( most probable) yet it only uses 3 colors which makes me think it could be sprites. Also wondering how the text was done as it doesn't seem to be tile based.

pretty certain this is done with tile changes.
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Offline DHyd

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Re: Dark Souls GBC Demake

Reply #42 on: March 09, 2015, 06:47:11 pm
When looking at the top down view, I noticed that the farthest back wall, didn't follow the perspective of the wall itself. Is this what you meant by Mixed Perspective?

Cheers,

Offline Vagrant

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Re: Dark Souls GBC Demake

Reply #43 on: March 10, 2015, 06:07:37 am


Mother of all gods.
Would you mind if I put this on my references? The colour play here plus it's execution among limitations is just... beautiful.

I don't have much critique though.  :-X

Offline Ryumaru

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Re: Dark Souls GBC Demake

Reply #44 on: March 11, 2015, 06:19:15 am
DHyd: Yep, there's a lot of weird stuff going on with that wall, where symbolism has trumped realism, leading to different areas of the room and wall having different perspectives.

Vagrant: Heh, I'd be flattered  :-* I would really need to dig into assigning the palettes and fixing some errors for it to really be GBC displayable, it's probably 90-95% there right now. But the limitations really do foster creativity; never would have done something like this if I didn't have a box to try and think outside of.

Offline neofotistou

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Re: Dark Souls GBC Demake

Reply #45 on: March 12, 2015, 03:14:14 am
Hawken is correct. Text is tile changes on DMG/GBC . No need to worry about that. Also, static parts of bosses can be tiles. Like, even a boss that takes up the whole screen is possible, so long as its moving parts don't exceed your sprite quota.

This is gorgeous btw.

Offline Ryumaru

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Re: Dark Souls GBC Demake

Reply #46 on: March 24, 2015, 09:28:17 am
Thank you! And the only reason I was "worried" about it was because of it's detachment from sides of the screen, and what it could possibly mean for a diamond shaped HUD more akin to the original dark souls game. Is it possible to have tiles that remain stationary while having background move underneath them, if the shape has " holes" like the diamond would surrounding it? Doesn't seem to be the case. Either way I'm happy with the compact version I was able to make here:



I also have a little something else in the works. Those that catch on to the pattern might know what will be happening next...





( working with only black and white is hard; it's all very wip currently. Will have to employ a much less busy solution to the floor tiles)

Offline CelioHogane

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Re: Dark Souls GBC Demake

Reply #47 on: March 25, 2015, 12:12:35 am
Not only dark souls BUT demon souls? is hard to you to stop being ON FIRE!

seriusly, pretty cool.

Offline Geti

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Re: Dark Souls GBC Demake

Reply #48 on: April 20, 2016, 11:33:03 pm
Just stopping in to say I really enjoyed this thread; the GBC doesn't get enough attention as a retro platform I feel, so it's nice to see some love and with such an awesome subject too.

 :y: :y:

Offline T-Prime

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Re: Dark Souls GBC Demake

Reply #49 on: May 18, 2016, 05:31:30 am
Absolutely beautiful. I had wondered, for a long time, since first seeing some 2d GBC dark souls images on a random image search, who actually created them. Wow! I'm so impressed. Even with the rigidity of the GBC colour palette, you make it blend and light so well. It's breathtaking.