AuthorTopic: Astroids (wip)  (Read 7922 times)

Offline yaomon17

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Re: Astroids (wip)

Reply #10 on: February 14, 2015, 07:08:59 am

Well, since Decroded is no computer, you are stuck with me running on little sleep  :crazy:
Admittedly I did rush through this a bit and skipped a few steps in Decroded's how-to guide to asteroids (mainly step 7). Hopefully this still gets the idea across.
EDIT: Now that I look at it, the craters look like herpes or smallpox. Widen out the cast shadow and go easier on the highlight and the dark shade inside the crater than I did to avoid that.

Offline Decroded

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Re: Astroids (wip)

Reply #11 on: February 14, 2015, 07:58:09 am
Looks like the asteroid travelled through a belt of old tyres surrounding a rubbish tip planet :lol:
but yeah that does the trick what I waa trying to explain  :y:

Offline Ryumaru

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Re: Astroids (wip)

Reply #12 on: February 15, 2015, 04:29:36 am
Made this edit without realizing there was a page 2. Good edit by yaomon, a solid process.



reference: http://fimar.deviantart.com/art/Asteroid-Stock-3-370762842

Notice how the difference between light and shade is very stark; even more so in the reference than in my edit. This is caused by a single, strong directional light source ( like a star) and usually things in space are too far away to receive any bounce light, so the shadows are intensely dark ( many representations of space in art and games utilize this to have things like asteroids and planets "pop" out from the blackness of space, only rendering the light portions, and allowing the shadow to melt into the surrounding space)

hope this helps  :)

Offline Decroded

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Re: Astroids (wip)

Reply #13 on: February 15, 2015, 07:53:27 am
Made this edit without realizing there was a page 2. Good edit by yaomon, a solid process.



reference: http://fimar.deviantart.com/art/Asteroid-Stock-3-370762842

Notice how the difference between light and shade is very stark; even more so in the reference than in my edit. This is caused by a single, strong directional light source ( like a star) and usually things in space are too far away to receive any bounce light, so the shadows are intensely dark ( many representations of space in art and games utilize this to have things like asteroids and planets "pop" out from the blackness of space, only rendering the light portions, and allowing the shadow to melt into the surrounding space)

hope this helps  :)
dude sick forms  :o

Offline Decroded

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Re: Astroids (wip)

Reply #14 on: February 17, 2015, 10:23:10 am
so i had a stab at it...


process...


secondary light source a bit unnecessary but meh  :blind:
« Last Edit: February 17, 2015, 10:35:26 am by Decroded »

Offline Ryumaru

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Re: Astroids (wip)

Reply #15 on: February 17, 2015, 07:45:43 pm
so i had a stab at it...


process...


secondary light source a bit unnecessary but meh  :blind:

dude sick forms  :o

I hope we didn't scare op away with all of these

Offline Seiseki

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Re: Astroids (wip)

Reply #16 on: February 17, 2015, 09:44:37 pm
That is really sick!
This thread actually made me go and do some asteroids too. It's been really helpful! I hope the OP gives it a shot as well.

Offline dpixel

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Re: Astroids (wip)

Reply #17 on: February 17, 2015, 09:53:26 pm
Been practicing asteroids too.  Very inspiring thread.  As mentioned earlier, great way to learn pixel art.