AuthorTopic: Official Off-Topic Thread 2015  (Read 52346 times)

Offline PixelPiledriver

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Re: Official Off-Topic Thread 2015

Reply #260 on: January 04, 2016, 04:26:45 pm
Thank you Crow!  :y:
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Atnas

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Re: Official Off-Topic Thread 2015

Reply #261 on: January 06, 2016, 05:26:18 pm
If anyone is in or around Philadelphia, Kasumi and I are going to Philly Dev Night tomorrow.

Offline Ai

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Re: Official Off-Topic Thread 2015

Reply #262 on: January 17, 2016, 10:44:42 am
Mypaint 1.2.0 has been released.  PPAs for Ubuntu are up to date. Windows builds are underway

Summary of changes:
Quote
    New intuitive Inking tool for smooth strokes.
    New Flood Fill tool.
    Automated backups of your working docs, with recovery on startup.
    Improved symmetry-setting and frame-setting modes.
    New workspace UI: two sidebars, with dockable tabbed panels.
    Smoother scrolling and panning.
    New brush pack.
    New brush and color history panel.
    New layer trimming command in frame options.
    Added layer groups.
    New layer modes: several masking modes added.
    Add display filters: greyscale, simulate dichromacy for trichromats.
    New color wheel options: Red/Yellow/Blue, Red-Green/Blue-Yellow.
    Uses dark theme variant by default.
    Clearer icons, prettier freehand cursors.
    Device prefs allow glitchy devices to be restricted.
    Eraser mode no longer changes the size of the brush.
    New vector layers, editable in an external app (Inkscape recommended).
    New fallback layer types: non-PNG image, data.
    More kinds of images now work as backgrounds.
    Improved Windows support
    Ported to GTK3.
    Accelerator map editor has moved to preferences.
    Many other bugfixes, translations, and code quality improvements.

I tend to use the git version, so I'm familiar with many of these already. Almost all of them are quite solid. I especially appreciate the 'edit in external app' functionality, for text and vectors. Not super keen on the flood fill tool -- the way it interacts with an infinite canvas can be surprising and aggravating. Inking tool is getting there , needs a bit more polish (simplification options, tweaking multiple points at once). Layer improvements are really good, particularly the different ways you can mask layers / groups.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Full 2D

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Re: Official Off-Topic Thread 2015

Reply #263 on: January 29, 2016, 11:51:20 am
great oportunity for anyone who creates platformer game:

https://www.assetstore.unity3d.com/en/#!/content/54188

thanks for Your time

merged from portfolios. please don't advertise there. - Atnas
« Last Edit: January 29, 2016, 06:53:16 pm by Atnas »

Offline Ai

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Re: Official Off-Topic Thread 2015

Reply #264 on: January 31, 2016, 02:40:07 am
The "Spray" tool in recent dev versions of Inkscape is looking like an interesting design tool.. with this "no-overlap" option, it gets a nice distribution of the shapes.. based on Voronoi, probably. This is the video that illustrated the basic function to me:


Seems like there are quite a variety of options and videos demonstrating them, linked in The release notes for 0.92
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.