AuthorTopic: Thoughts on a Character (New here)  (Read 7599 times)

Offline Cruckz

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Re: Thoughts on a Character (New here)

Reply #10 on: January 30, 2015, 12:16:03 am
So I tried to do my own version of Harveys run ( Thanks again! ). Its much better than before...i think, however I'm still not 100% happy with it but I'm going to call it a first pass, start on a few new animations then go over them all again.

NEW anim OLD anim

I also did some more tiles today too, tried to make them less noisy and more along the lines of what i had before. I'm going to wait until the tiles are in the game before I lighten the outlines, but I will play around with them once its in there.   



Also did another mock up with the background from the old game in there. A few more days and I think that I will have it looking ok.




and the way i got the lighting like that is 3 layers of yellow/orange, Layer 1 an overlay , Layer 2 vivid light, Layer 3 low opacity soft brush over the top then 1 layer of pink with colour dodge over the top. :)



Hey I got the basics in game, just thought I'd show you guys :)

« Last Edit: February 02, 2015, 01:20:00 am by PixelPiledriver »

Offline Mr. Fahrenheit

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Re: Thoughts on a Character (New here)

Reply #11 on: February 01, 2015, 01:17:39 pm
Looks great  :). Only thing I dont like is the roofs texture. It looks very flat and some more shading on the overall shape of the roof would go along way.

Offline hawken

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Re: Thoughts on a Character (New here)

Reply #12 on: February 01, 2015, 03:02:34 pm
I think your run cycle is suffering from only having 6 frames. With 8 frames you would get a better sense of contact and push. Also it would give you more frames for billowing on the hair and cloak.

Somewhere in your cycle you got a bit muddled as which is the left leg and the right.

Sometimes it's easier to just scribble down colour coded limbs as a base, then it becomes really clear which is left and right, also it makes for easy copying from sides of the body.

Here's a crude paint over, but you get the idea:

6 frames:     8 frames:

Also the dudes torso is slightly pointing at the camera but is head is turned to his right. You might want to decide which it's going to be to bring the look together. Slightly turned to the camera works for showing the face a bit more. It's quite rare to find a game that can pull off a completely side view character.
« Last Edit: February 01, 2015, 03:11:04 pm by hawken »
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Offline ptoing

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Re: Thoughts on a Character (New here)

Reply #13 on: February 01, 2015, 03:36:56 pm
New in game shot looking quite nice. One thing though. In general you should not just use edits people made of your stuff in your game. You wont learn anything from that. Take critique on board and adjust your sprites or whatever accordingly.
There are no ugly colours, only ugly combinations of colours.

Offline Gil

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Re: Thoughts on a Character (New here)

Reply #14 on: February 02, 2015, 01:15:42 am
New in game shot looking quite nice. One thing though. In general you should not just use edits people made of your stuff in your game. You wont learn anything from that. Take critique on board and adjust your sprites or whatever accordingly.
The way I understood it, he didn't. He remade the cycle, inspired by the edit. Looks different to me?

Offline HarveyDentMustDie

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Re: Thoughts on a Character (New here)

Reply #15 on: February 02, 2015, 02:02:28 am
Yes, he made a new one. :) Keep it going Cruckz.

Offline ptoing

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Re: Thoughts on a Character (New here)

Reply #16 on: February 02, 2015, 05:47:11 am
I was only speaking about the shot with the brownish mountain background with the standing sprite (which is the only one I edited).
There are no ugly colours, only ugly combinations of colours.

Offline Candy Man Criminal

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Re: Thoughts on a Character (New here)

Reply #17 on: February 05, 2015, 03:50:07 pm
reminds me of princess mononoke, i like it

the buildings have a depth issue, but good work overall