AuthorTopic: [CLOSED] Seeking Adept 2D Sprite Animator  (Read 2371 times)

Offline Mono

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[CLOSED] Seeking Adept 2D Sprite Animator

on: January 28, 2015, 01:22:22 am
Edit: Thanks to everyone that applied! Spots have been filled.


I'm Mono, an experienced indie developer at SoulForge. You can see my previous work here.
Currently looking for a passionate individual to create a fleshed out character sprite for our next project.

Game is in the style of a dark 2D Metroidvania (sidescrolling platformer). Minimal shading is necessary, as the game has its own lighting engine.
The primary focus is 'meaty' animations that make the character come alive in the world with a feeling of weight.

Resolution: Between 32x32 - 128x128 (smaller is better).

Idle / jog / sprint, 4-8F each.
Jump / fall, 2F each.
Dodge roll, 3-6F.
4 hit combo melee, 2-4F per hit.
Two spellcasting styles, one short 3-4F, one long 6-8F.

Optional below (quote separate please):
Slide on quick turns aka deceleration, 2F.
Rope / wall climb, 3-4F.
Ledge grab, 2-3F.
Hit recoil, 1-2F.

All frame counts are a rough estimate. Lots of wiggle room!

Skytorn's heroine is a superb example of what I'm looking for.  [1, 2, 3]
The Momodora series has a fantastic style and animation as well!  [1, 2, 3]
The old DOS Prince of Persia games also showcase fluidity very nicely.  [1]

Payment: PayPal in full, please contact me with a quote.

If you believe you have skills, time, and passion to be part of the deep lore filled world, contact me with a link below.
Please include a portfolio or examples of your work.

Email: acisev[at]live
Twitter: @MonoForge
« Last Edit: January 31, 2015, 06:21:29 am by Mono »