Everybody bugs me about that a lot, how much trouble do you guys go to get to my old photobucket anyway?
I never show it to clients. I always used to put pixel edits in there because it was close enough, in the sense that it was all pixel art. I guess I shall have to dig into that ancient account and fix it >.>
I see both of you talking about teamwork/ the artist's temperament, which of course is very important; but is it ok to rob the artist of their time for reasons such as that when a couple emails/ interview can decide most of that just as well? ( as much as can be known, of course. Often people show true colors much later than this)
And for time, this is mostly only an issue with paid by hour stuff ( which is common enough) as opposed to asset based payment. Months and years I know is an exaggeration, but I would not think it's common in the industry that someone would be producing quality work, but at such slow a pace that it impedes development greatly. Unless they keep redoing assets of their own accord, in which the client boss should just tell them to stop :p
A lot of the points you are making seem to be for art tests in general. Are any of these points enough to warrant not paying an artist for their time if they've gotten this far in the selection process?