AuthorTopic: Naomi Animations  (Read 9079 times)

Offline HarveyDentMustDie

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Re: Naomi Animations

Reply #10 on: January 15, 2015, 01:56:26 am
Now when you've changed stability of her arms and elbows, you can't leave gun jumping like that in her hand. It doesn't even look like a gun now. Try to add reload mechanism this will maybe make similar effect. Also you can't change length of her arms like that, it looks strange. Here's a small edit.



[Edit] Maybe arms in my edit are just a bit longer then they should be, but you get the idea.
« Last Edit: January 15, 2015, 01:59:05 am by HarveyDentMustDie »

Offline slym

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Re: Naomi Animations

Reply #11 on: January 15, 2015, 06:30:50 am


Thank you so much for the critique so far!

Right now I'm working on trying to get the character to fit my environment more.



(Sky is intentionally dark, I will be adding clouds soon)

Offline Gil

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Re: Naomi Animations

Reply #12 on: January 19, 2015, 01:13:05 am
Hmm, you'll have to go for skin highlights I guess.

Offline NowvaB

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Re: Naomi Animations

Reply #13 on: January 19, 2015, 08:17:29 pm
Does the environment fit the character?
as nice as the sprites look, it looks like Lara Croft in OwlBoys world.

Offline Decroded

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Re: Naomi Animations

Reply #14 on: January 20, 2015, 12:35:16 am
Does the environment fit the character?
as nice as the sprites look, it looks like Lara Croft in OwlBoys world.
They are some nice rocks though.
I can imagine the workflow for this but still I'd be interested to see a progress animation.

The tiles are pretty don-descript right now anyway so too early to say they don't fit.
I imagine there'll be some scifi theme added. Perhaps there'll be a mix of organic and man - made structures on this alien world or something.

Offline NowvaB

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Re: Naomi Animations

Reply #15 on: January 23, 2015, 10:04:54 pm
^^^Eh, you would be right in that case, there is only 2 objects on the screen.
but at least its something to thing about. just in case

Offline Ellian

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Re: Naomi Animations

Reply #16 on: January 24, 2015, 05:54:27 pm



It looks way better, but lacks a little impact/punch/energy; I mean, your idle stance is super dynamic, and it feels to me that this lack a little something, maybe exaggerating movement, or make her flash even more/brighter on the frame where the gun is fired...
Also add the bullet shell flying. :D

Offline Decroded

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Re: Naomi Animations

Reply #17 on: January 24, 2015, 10:03:09 pm
Great work slym I'm digging it.

My issue with this animation is how suitable it is to gameplay.
It would be pretty annoying to wait for that long between shots of such a small gun.
Perhaps consider modifying it so the gun also recoils upwards a little bit.
This is so you can segway into another loop where she's firing repeated shots.
Then you would go back to the end of this current animation where she needs to reload.

I also think the fade out line of the gunfire looks cool but is just a bit too slow.
And I think you could emphasize the gun flash more by lighting the front of her black shirt.
And see how it looks with a bit more on her face and a touch on her hair perhaps?


I'm dying to know about the environment   ;D
Have you got much ideas yet? Or still thinking about it?

Offline wzl

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Re: Naomi Animations

Reply #18 on: January 28, 2015, 07:31:57 pm
I think the shot animation with straightened arms like that doesn't make her look skilled, quite the opposite actually. It seems like she bends her elbows almost inwards, leaving no stabilisation from her muscles. This would hurt your joints after a while, so i'd suggest make her arms bend a little so imply a firm grip around the gun if you dont want to add recoil frames (although i think they look awesome and make the animation more dynamic).

Edit: On further inspection, the two frames just before the shot, she leans back in anticipation of it? it would seem that she'd be more likely to lean forwards to counteract the force of the shot.


Bent her arms a bit, adjusted her torso movement (removed frame 6 in the process). And fixed the leg movement to fit the changed pose a little better.
I also added a very slight kickback on the gun to get just a bit of movement in there.
« Last Edit: January 28, 2015, 07:46:37 pm by wzl »

Offline HarveyDentMustDie

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Re: Naomi Animations

Reply #19 on: January 29, 2015, 02:45:23 am
I still think that arms are too short when she lift them up in horizontal position.