AuthorTopic: PoP fangame sprites - Example  (Read 10810 times)

Offline Tremulant

  • 0010
  • *
  • Posts: 323
  • Karma: +0/-0
  • Enfant Terrible
    • View Profile

Re: PoP fangame sprites - Example

Reply #10 on: August 12, 2006, 12:51:48 am
Might just be me, but I'd say it's just a tiny bit low on contrast. Monitor's a bit crappy here, but I saw these earlier (on a better one) and thought the same thing. Maybe someone else can back me up/show me I'm wrong :D.

Nice sprite, btw.

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: PoP fangame sprites - Example

Reply #11 on: August 12, 2006, 02:07:11 am
i just think the contrast is really odd in places, tremulant.

Offline Tremulant

  • 0010
  • *
  • Posts: 323
  • Karma: +0/-0
  • Enfant Terrible
    • View Profile

Re: PoP fangame sprites - Example

Reply #12 on: August 12, 2006, 02:29:36 am
I agree, Ryu. Looking at it now, it seems as though in the fully crouched frame, the lightest blue goes neon. Also, something I noticed before, but didn't mention: The outlines bug me, especially on the skin, 'cause they're almost the same shade as the darkest shadows (which almost defeats their purpose in some places).

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: PoP fangame sprites - Example

Reply #13 on: August 12, 2006, 02:39:50 am
I personally think the animation is pretty 'girly.'
Maybe it's my own preference, but if I ever got down to pick something up, I wouldn't pull my legs together, I'd spread them or get on a knee and pick whatever I was going to get up from between my legs. As it is now, it looks like he's trying to keep someone from looking up a skirt.

Something like this(this isn't attempted shading, just trying to make it reliable with showing what depth is needed):

Offline sharprm

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-3
  • INTP/INTJ
    • View Profile

Re: PoP fangame sprites - Example

Reply #14 on: August 12, 2006, 03:09:39 am
Found the link to the game engine that the graphics will be for:

http://forums.gamemaker.nl/index.php?showtopic=221847

Sohashu, could you make a picture with the colored sprite in the game?
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Sohashu

  • 0010
  • *
  • Posts: 279
  • Karma: +0/-0
    • View Profile

Re: PoP fangame sprites - Example

Reply #15 on: August 12, 2006, 04:35:14 am
I made one.  I know some bits ATM are iffy.  Ill work on it.   

Keep in mind that is old.  so the crappy torso anatomy shouldnt matter. 

@ dusty - HE uses both hands,  I don't understand why you changed he amount of hands needed. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: PoP fangame sprites - Example

Reply #16 on: August 12, 2006, 05:40:27 am
i actually would strongly suggest a different approach to coloring, something like this quickie:

done to capitalise on the dramatic elements of the atmosphere and the story.  not actually like this, but something a bit more defined and a bit more dramatic than just stright-forward relief and recess shading
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Sohashu

  • 0010
  • *
  • Posts: 279
  • Karma: +0/-0
    • View Profile

Re: PoP fangame sprites - Example

Reply #17 on: August 12, 2006, 05:56:38 am
I have no Idea what is going on there. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: PoP fangame sprites - Example

Reply #18 on: August 12, 2006, 07:52:56 am
@ dusty - HE uses both hands,  I don't understand why you changed he amount of hands needed. 

'cause I don't know how many hands he used?

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: PoP fangame sprites - Example

Reply #19 on: August 12, 2006, 08:02:05 pm
I have no Idea what is going on there. 
Do I sense a bit....jealousy...maybe?  :P