AuthorTopic: Help on improving my overall Pixel Art.  (Read 7184 times)

Offline DatPixelArtistTho

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Re: Help on improving my overall Pixel Art.

Reply #10 on: October 25, 2014, 03:48:04 pm
I want to make a game with pixel-art im, sort of like the perspective seen in Retro City Rampage. I really liked how that game was presented, and would love to do something along the lines of that art. (Is Photoshop Free?, and that second body without a shirt was just a place holder)

Offline Decroded

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Re: Help on improving my overall Pixel Art.

Reply #11 on: October 27, 2014, 09:04:11 am
Photoshop is more expensive but the most diverse.
Plenty of free similar programs e.g Gimp.

You MAY want to use a pixel-art specific tools but one of the above pretty much does everything so you won't need to learn multiple programs.

Offline astraldata

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Re: Help on improving my overall Pixel Art.

Reply #12 on: October 27, 2014, 10:18:27 pm
I like Photoshop for painting stuff, and if you're just using it for free-form illustration, it probably can't be beat, but it's definitely not free. On top of that, it's not made for animation, though it can be used in a limited capacity for that. For a beginner at digital-everything-art, I suggest getting a pixel art tool made for pixelling to learn the basics of colors/contrast/clustering/materials/lighting/etc. Work at somewhat low resolutions to start with (48px-100px W and H at most), and shrink down from there. It helps to learn how to omit details from a high-detail model while retaining the characterization/lighting/materials/etc. This is a good start to getting you familiar with pixels.

As for specific pixel-art tools, you'd probably want to try Graphics Gale if you're interested in fast character animation. It's shareware, so it's free unless you want GIF support -- but, even without GIF support, you can still export a sequence of PNG images and use some freeware tool to stitch your frames together if you really want to make a GIF with the free version. Gale has its quirks, but it's an excellent tool made specifically for pixel-based art and animation. Spend a little time with its help file and learn some of its animation workflow shortcuts, and you'll be hooked. There's a lot hidden under the hood in this tool, and I almost passed it by til I learned about the way the rotate function and layer transparency work in relation to animation, and how rolling the mouse wheel goes through frames. Until you start animating pixels seriously, you wont realize how invaluable those features are.

That being said, if you're just painting pixels, pretty much any ol' program will do. Photoshop is very versatile, and there are neat tricks with it for pixel art, but it's got a high learning curve for new users and, as mentioned before, it's an illustration program, and it's not free, nor is it meant for animation. Bottom line is, choose what works for you. Do that, and you'll be all set. :)
I'm offering free pixel-art mentorship for promising pixel artists. For details, click here.

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Offline Decroded

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Re: Help on improving my overall Pixel Art.

Reply #13 on: October 27, 2014, 11:02:21 pm
+1 You'll get lots of good help here using Gale too if u read around.
I Only use it once but came up with an animation that was way better than I could make it photoshop.

Offline yaomon17

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Re: Help on improving my overall Pixel Art.

Reply #14 on: October 28, 2014, 12:46:33 am
I think you can get PS CS2 for free but its no longer supported so it might crash or do other wonky stuff.

Offline DatPixelArtistTho

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Re: Help on improving my overall Pixel Art.

Reply #15 on: October 28, 2014, 02:48:28 am
Today I wanted to try something different, The first image is of a cowboy from the top-down view, The next images are the heads of the character that  would appear in the textbar during conversations, you may have to zoom in a bit to see the image clearly
 

Offline DatPixelArtistTho

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Re: Help on improving my overall Pixel Art.

Reply #16 on: October 28, 2014, 03:22:36 am
I tried to make a head that is looking forward-Downward, this was the perspective I was aiming for such as that in a 45 degree Top-Down RPG Game. (Left)

Offline Decroded

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Re: Help on improving my overall Pixel Art.

Reply #17 on: October 29, 2014, 05:20:09 am
Today I wanted to try something different, The first image is of a cowboy from the top-down view, The next images are the heads of the character that  would appear in the textbar during conversations, you may have to zoom in a bit to see the image clearly
 

That's nothing at all like how someone would hold a pistol.
I suggest using references, and post the reference here that you are using.
At ur level you're going to waste lots of time if u keep working without reference.

Offline DatPixelArtistTho

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Re: Help on improving my overall Pixel Art.

Reply #18 on: October 30, 2014, 01:00:36 am
I don't really use references, I just guess, and assume

Offline yaomon17

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Re: Help on improving my overall Pixel Art.

Reply #19 on: October 30, 2014, 01:25:29 am
I don't really use references, I just guess, and assume
Well decroded probably assumed that already and is suggesting you use them to improve. If you are going to draw something from real life, it is almost always a good idea to have a reference of some sort to at least capture the likeliness. Unless you have a photographic memory, guessing and assuming will rarely get you something that looks like what it is supposed to. Say an alien creature wants asks you to draw some arbitrary mode of transportation called a wonkwonk. Obviously you would want a picture of it, you have the general idea that it is a mode of transportation and maybe he shows you one really quickly before leaving in it. It would be rather difficult to recreate such a thing without a reference.