AuthorTopic: Some sprites I'd appreciate some criticism on  (Read 13186 times)

Offline Tidbit

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Re: Some sprites I'd appreciate some criticism on

Reply #30 on: September 04, 2014, 03:54:36 am
Hullo! I really like where you're going with this so far, I never grew up with megaman but I've played a few of the older ones for the NES and really just fell in love with the game play and style. I think it's pretty awesome that you're finding a lot of inspiration from a great source as it seems to be giving you a great direction for your game. I (like many others in the thread) wanted to take a shot at your character to add to list of ways that he could be improved.

Now, I realize it's not perfect (and I'm pretty sure I'm breaking a few rules here and there) but I mainly wanted to show you an alternative way to make your pose/design less Megaman-esqe, so I redid the head and inner body design to give it a different feel while still hopefully fitting in with your level designs. I used the colors linked in a previous page which may or may not match up with the ones you're using.

Offline astraldata

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Re: Some sprites I'd appreciate some criticism on

Reply #31 on: September 04, 2014, 10:42:04 pm
@Kasumi
Thank you for correcting me on that transparency stuff -- I had heard somewhere that depending on the type of layer it was drawn on (i.e. sprite vs tile/bg) that transparent color could be opaque. However NES stuff used to be pretty ambiguous to find clear/accurate info on how the games worked internally, so thank you for clearing that up!

And thinking back on it hard, I do remember the face flickering separately once or twice in the early Megaman games, but I just thought that was a glitch or something, so that image is right on the money. That said, I had heard the flickering was a way to overcome the sprite limit, but never understood the why. Thanks to you it makes a lot more sense now. :)
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Offline SolarLune

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Re: Some sprites I'd appreciate some criticism on

Reply #32 on: September 06, 2014, 04:56:33 am
Hello! I also am fairly interested in this game - the gameplay looks Megaman-ish, for sure, but it also looks a lot more fast-paced than Megaman. Nice work on the graphics, too! Everything's very readable.
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Offline Seiseki

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Re: Some sprites I'd appreciate some criticism on

Reply #33 on: September 06, 2014, 05:07:06 am
Hullo! I really like where you're going with this so far, I never grew up with megaman but I've played a few of the older ones for the NES and really just fell in love with the game play and style. I think it's pretty awesome that you're finding a lot of inspiration from a great source as it seems to be giving you a great direction for your game. I (like many others in the thread) wanted to take a shot at your character to add to list of ways that he could be improved.

Now, I realize it's not perfect (and I'm pretty sure I'm breaking a few rules here and there) but I mainly wanted to show you an alternative way to make your pose/design less Megaman-esqe, so I redid the head and inner body design to give it a different feel while still hopefully fitting in with your level designs. I used the colors linked in a previous page which may or may not match up with the ones you're using.

This looks really great actually. I think the lack of shading matches well with the style and the bright colors makes the sprite stand out!
Also the perspective you get when one eye is a bit thicker!