AuthorTopic: Iterating on a zombie monster  (Read 5282 times)

Offline Daimoth

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Re: Iterating on a zombie monster

Reply #10 on: August 17, 2014, 11:36:45 pm
Oh man, I think I'll cut my losses before I redesign everything just to work in the drips. Besides, it's just a detail I wanted to push. SCP-106 just kind of gleams in the dark, anyway. That's actually key; this character is always depicted in the dark. But this is sprite will live in a well-lit battle screen, so I think I'm as close to "juicy" as I'm going to get without overkilling on the contrast.

All the bony limbs and sinewy forms did make it hard to keep the noise down. I just wanted to go beyond the simplistic shading of the vanilla sprites. Speaking of which, have you ever noticed how inconsistent the lighting is on pokemon battle sprites? Not that it bothered anyone, but pokemon games are extremely high budget projects, aren't they?

Offline lachrymose

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Re: Iterating on a zombie monster

Reply #11 on: August 18, 2014, 12:04:43 am
I tried to look up stats but all ive found was something like 10-20 million budget for(the latest) pokemon games.
Not sure how accurate it is.