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Basic flat rendering
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Topic: Basic flat rendering (Read 8008 times)
Gil
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Posts: 1543
Karma: +1/-0
Too square to be hip
Basic flat rendering
on:
June 13, 2014, 05:32:15 pm
Hey guys. I outlined a way of prerendering space ships in 3D for this thread:
http://wayofthepixel.net/index.php?topic=16790.msg151812#msg151812
Basically, I need a simple way to generate prerenders looking like this:
Does anyone know what the easiest way is? I've got some Blender experience, but that wouldn't get me close to where I want to be. I'd also like to be able to tilt the ship up and down (simple camera manipulations). Materials are not important, as I just want grey-scale shading, after which I'd add colors like above, to finish with detailing, making it look like this:
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Dusty
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Posts: 1107
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Re: Basic flat rendering
Reply #1 on:
June 15, 2014, 03:44:12 am
Maybe this will be of some help?
http://forums.tigsource.com/index.php?topic=35320.msg1028848#msg1028848
He details the technique here:
http://forums.tigsource.com/index.php?topic=35320.msg1029102#msg1029102
Someone posted a link to it over in the off-topic thread.
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Gil
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Posts: 1543
Karma: +1/-0
Too square to be hip
Re: Basic flat rendering
Reply #2 on:
June 15, 2014, 01:17:53 pm
Heh, that's a pretty great link
Howard is being awesome as usual
I'm tempted to try that out now, even though it seems like a steep learning curve. I do understand what he's doing with the materials there. Interesting.
Repost because it's awesome:
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Last Edit: June 15, 2014, 01:20:57 pm by Gil
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Seiseki
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Posts: 915
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Starmancer
Re: Basic flat rendering
Reply #3 on:
September 01, 2014, 02:04:29 am
I'd love to have a go at this in blender as well!
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