AuthorTopic: How do you make your games?  (Read 10521 times)

Offline Carnivac

  • 0010
  • *
  • Posts: 269
  • Karma: +0/-0
  • Mayhem Attack Squad
    • View Profile
    • Doctor Who - Retro Sprite Gallery

Re: How do you make your games?

Reply #20 on: July 14, 2014, 05:56:47 pm
Then possibly a glitch in the user's code rather than GM since many games, mine included, do not have such issues.   There are multiple ways of doing these things so I can't really suggest what may or may not be the cause though.
NES, Amiga & Amstrad CPC inspired
I know nothing about pixel art
http://carnivac.tumblr.com/

Offline Probo

  • 0010
  • *
  • Posts: 317
  • Karma: +1/-0
    • View Profile

Re: How do you make your games?

Reply #21 on: July 14, 2014, 06:52:52 pm
nah it happens just with normal use of image_xscale, for example in the function draw_sprite_ext changing the image_xscale parameter to -1 to flip it. if you set up a variable that holds 1 when youre going right and -1 when you go left, like "wayfacing = sign(xspeed) " and then use "wayfacing" as the entry for image_xscale in the draw function, that fixed it for me.

Offline PixelPiledriver

  • 0011
  • **
  • Posts: 997
  • Karma: +6/-0
  • Yo!
    • View Profile
    • My Blog

Re: How do you make your games?

Reply #22 on: July 14, 2014, 10:21:22 pm
Lua
Love2D
Corona

C#
Unity

I hear the new Unreal stuff is pretty cool but haven't tried it
« Last Edit: July 15, 2014, 01:43:28 am by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: How do you make your games?

Reply #23 on: July 16, 2014, 09:16:45 am
Meh, just learn Javascript, it runs on basically any platform out there, can do OpenGL stuff now and it's pretty much a better language than most of the other languages out there.

For pixel games, you can't beat running your game straight in the browser.

Offline rikfuzz

  • 0010
  • *
  • Posts: 427
  • Karma: +1/-0
    • View Profile
    • twitter @hot_pengu

Re: How do you make your games?

Reply #24 on: July 16, 2014, 10:04:47 am
Is there any way of getting gamepad controller support in Javascript?

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: How do you make your games?

Reply #25 on: July 16, 2014, 10:20:39 am
Is there any way of getting gamepad controller support in Javascript?
Yeah, sure, there is, but I assume you are talking specifically about the browser. In that case, yes, there is support too, but it requires recent browsers. As you'll probably be targeting WebGL, you'll be only supporting recent browsers anyway. This is okay, as it's ridiculous that people accept they need a recent PC to run games, but expect browser games to run on 12 year old browsers for some reason, while a recent one is just a download away.

http://www.html5rocks.com/en/tutorials/doodles/gamepad/

Offline FuriousGamer87

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Re: How do you make your games?

Reply #26 on: July 19, 2014, 08:29:48 am
Wow, calling Construct 2 rubbish is a bit too much in my regards since I am using it for my game development.
Here's what I done with it so far; link

Here's my previous take on that which is still quite relevant to the discussion at hand.