Thanks you a lot, astraldata!
I will move the temp closer to the life bag again. And yes, the life bag was originally upscaled. I try to add more details though. I guess I need more on it.
The rose is representing the girl and I really like the rose and how it is representing life.
Mixed styles? Hmm, I tried to keep them all close together.. Specially the organs. The rest difficult because I felt like I need different colors. Also almost every GUI element is a first-time experience for me. Do you have a good idea for this?
Of course I want to improve in terms of animation and I will continue to work on the piece. I have to admit on the South Park style of terms of animation due the mentioned lack of frames.
The monster is meant to be much larger, he is (as you realized) not crawling but "growing" out of the human.
I am not quite sure if I understand what you mean with the arm. Why should it bother? Because it cannot collide through the chair while falling down?
I will optimize the aiming, when I get back to animating this piece.
However I will take a look at Graphics Gale.
Talking about just animating, this is the most complex animation I created before already:
Please do not talk about the problems that this piece is carrying. I am pretty much aware of them, haha. I just do not do huge edits once I published.
I am still learning a lot but this project taught me A LOT. The animating is just the sweet cherry at the top of it that I wanted to try.
EDIT:
Just finished some little new positioning on the GUI:
EDIT 2:
I also tried to fix the upper right part:
I somehow prefer this one. Looks more accurate.