AuthorTopic: Big guy in tracksuit from my game  (Read 1492 times)

Offline oxysoft

  • 0001
  • *
  • Posts: 39
  • Karma: +0/-0
    • View Profile

Big guy in tracksuit from my game

on: July 02, 2014, 05:23:11 pm
In December 2013, I participated in the Ludum Dare event as I always do. I didn't have much success (the game only had one level because of time limitations!) but I was pretty proud of myself with the pixel art. The next Ludum Dare is in August and I was thinking I should try to polish and practice my pixel art skills until then.

This is the guy from my game that I would like to rework, Eugene



The first frame is stationary and the three frames after are the walking animation. You can ignore the third row, I didn't clean that up.

This is how the sprite is presented in-game, scaled up about 300% or 400% in size



As some have pointed to me before, the two UI sprites probably shouldn't have been higher resolution than the game itself.The trees were more programmer test art than anything, you can safely ignore. This thread is more about the character sprite than anything

I will rework the sprite over the upcoming days (and perhaps the rest of the game's environment if I have success with Eugene  ;D)


--- EDIT ---

I have reworked, recolored and cleaned him up a bit, unsure if it's better



Again, scale it 4x
« Last Edit: July 08, 2014, 03:38:50 am by oxysoft »