Disclaimer:
I've never animated any pixel art of any kind - whatsoever - ever before, so what I'm saying comes purely from reading other threads here on Pixelation about running animations and may thus be horribly incorrect.
So I started by blatantly and unashamedly stealing this running animation I found by googling "ninja running animation":
From which I made this base:
I coloured the one leg a little bit blue so that I could tell which leg was which (for readability).
Then added a body with a little bit of head and arm bounce:
Coloured his pants and skin without any shading:
Added hair (with bounce) and some shading:
Finally I
tried to animate his robey thing, but it just makes things pretty unreadable because I suck at animating and cloth is sooooo damn difficult to animate (next to yours for comparison):
There is no polish, but at least it looks like he has weight and is running forward with all his might.
Important things I learned from this:
- He needs to be angled forward. The faster you want him to run, the more forward (up until a point of course) and his pushing leg (the hind leg just before it leaves the ground) usually forms a straight line with his spine at that exact moment.
- To add weight, objects need to behave after an action has occurred. So one frame after his lowest point I make his head and fist drop compared to his torso. Similar stuff for his hair and eventually his robe. The animation happens after the run changes his legs and torso.
- When running yeah, both your feet have to leave the ground at some point.
- When in doubt, stickmen.
Other than that you should just search these forums for running animations because a lot of the guys here have written some really impressive replies to peeps asking how to animate running.
The fact I could actually animate this little guy is a testament to that, because honestly I've never even tried this before, but my results seem decent enough. Everything I did was based on stuff I've read here.
Hopefully this helps you out to make some sweet running animations.