AuthorTopic: Examples ready to play games you have worked on :)  (Read 24513 times)

Offline Ellian

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Re: Examples ready to play games you have worked on :)

Reply #30 on: November 25, 2014, 11:07:03 pm
I usually play around with this : http://www.beepbox.co/
But as you can hear, I'm not that good at music ahah.

Offline Ellian

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Re: Examples ready to play games you have worked on :)

Reply #31 on: December 08, 2014, 01:21:39 pm
It's me again!


http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7701

It was a slow start, and the art is really inconsistent, but eeeeeeeh I'm pretty happy with it for once. Made in 48H for the Ludum Dare. :)
« Last Edit: December 08, 2014, 10:25:45 pm by Ellian »

Offline PixelPiledriver

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Re: Examples ready to play games you have worked on :)

Reply #32 on: December 10, 2014, 10:39:52 pm
Quote
It's me again!
Another great jam Eliian!
Altho I agree, with the majority of comments on the site, it was frustratingly confusing for the first 20 minutes of me poking at it.
It just comes down to the amount of visual cues and feed back the user gets while bumbling around with the mouse.

Some random thoughts:
- Scaling clickables when hovered over
- Buttons need some special indication, rather than clickable text
- Convert some clickables to just hover --> such as displaying the ticket orders
- Have a 2-3 line message console for things that happen
  + gained a potion
  + stats that the knight has gained from feeding him --> had no idea that hovering over the squares above him would show the stat boosts, learned that from your gif here
- I still have no idea what "Keep Potion" does --> completes orders automatically? where do those potions go?

But fun once I understood it!



High Score: 25 orders
« Last Edit: December 10, 2014, 10:52:27 pm by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Ellian

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Re: Examples ready to play games you have worked on :)

Reply #33 on: December 10, 2014, 10:47:17 pm
Thanks :D
I still have a lot to learn regarding interfaces ahah, that must be my biggest flaw in game jams.

The clickable text was a mistake yeah, I initially wanted to make buttons, threw in text because it was quicker... and forgot to come back to it later on.

The orders being displayed full screen was intentional though, it adds a bit to the stress of having to handle multiple things at the same time.

The console is a great idea, I wish I thought about that... I know exactly how to do it (with a bubble above the witch's head), but... oh well.

Keeping potions adds x1 result to your shelves; since you need both tier 1 and tier 2 potions to make tier 3 potions, you need/want to make, let's say... Red + Blue = Purple, so you can do Purple + Red = Pink.
But yeah there are some issues, you should be able to complete orders with those stored potions... oh well. What's done is done I guess. Hopefully I'll learn from this for my next games. :)

Offline PixelPiledriver

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Re: Examples ready to play games you have worked on :)

Reply #34 on: December 10, 2014, 11:29:47 pm
Quote
Keeping potions adds x1 result to your shelves
OOOOOOOOOOhhhhh........  :o
Yah I didn't get that at all.
I actually thought I had killed a couple Pink slimes by using the Big Foes/Giant Foes stat boost. --> which I think is true? right?
And was trying to grind fast enough to feed the hero that potion so I could kill some pinks and purples.

Really what that is missing is a motion cue.
When you Keep a potion it could pop out from the cauldron and fly over to the shelf.
Even if its super fast the connection would be made.

I felt the same way about orders many times.
I would complete one, and then look in the top left to see which ticket was finished and then realize... I had no idea which one it just cleared.  :blind:
No visual connection.

Quote
The orders being displayed full screen was intentional though, it adds a bit to the stress of having to handle multiple things at the same time.
Ah, didn't explain what I meant.
I like the full screen orders.
What I mean is it'd be easier and faster as the player if all I had to do was roll over the tickets with my mouse, and then they would pop full screen.
Then move away it closes, and roll over the next, and it pops up.
The way it is now I have to click to show full screen, then click to close, over and over.
It just doesn't feel like a very smooth interaction for something that doesn't require a choice.
All I want to do is read it.



High Score: 31 orders
« Last Edit: December 11, 2014, 12:39:56 am by PixelPiledriver »
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Ellian

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Re: Examples ready to play games you have worked on :)

Reply #35 on: December 12, 2014, 02:52:00 pm
Yeah, that works too for farming. Actually, using big/giant foe and double drop buffs help a lot for farming.

As for the potion cue, I wanted to just add a little "+1" floating above the potion when you get a new one (same as the level up animation for the hero), but... you know, time.  :P
Funny about the orders though, since there -is- an animation on the order you completed.

As for the orders, I understood what you meant!
I just thought having to click twice - which is indeed cumbersome - would add up to the stress. So yeah, it was meant that way; I don't know if it was a good idea or not, but eh.

Gosh now I want to spend more time on this and rewrite half the game ahah... oh well.

Offline Ellian

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Re: Examples ready to play games you have worked on :)

Reply #36 on: January 31, 2015, 11:54:34 pm
Hi, it's-a-me again!


http://thisisellian.com/OCEANOFTHOUGHTS/

I had almost no time for myself in january (and february doesn't look much better), so I did a game IN THREE HOURS.
That was... yeah no, not even intense. I went for some artsy shit just because I knew I could pull this off in 3 hours.

I hate it, but eeeeeeeeh I hope you like it anyway. :)

Offline doomiest

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Re: Examples ready to play games you have worked on :)

Reply #37 on: February 01, 2015, 01:53:36 pm
Dude, this is a great game! it's simple, but awesome, and having both the idea and pulling out in so little time. You should write some advice on game making.

Offline Probo

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Re: Examples ready to play games you have worked on :)

Reply #38 on: February 01, 2015, 02:12:47 pm
lol that fishing dude is kind of a dick huh! good stuff man, fantastic for 3 hours

Offline yaomon17

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Re: Examples ready to play games you have worked on :)

Reply #39 on: March 02, 2015, 08:47:01 pm
Not really complete but I don't plan on working any more on it.

https://dl.dropboxusercontent.com/u/48945867/VOSB/index.html

Hopefully that works, might need to wait a bit on first time starting up. I can also just send the exe if needed.
WASD - Move
Left Click > Shield
Right Click > Regen Shield but Disables Movement
Shield bar top left, below that is velocity.
 
Space bar > Turn on/off extra controls
Extra controls
Mouse wheel up > Speed up
Mouse wheel down > Speed Down
Mouse wheel click > Set distance to boss, Fill up Shield, Add a bit of progress to boss fight, reset time.

Had to rush through some parts as you can see.