Keeping potions adds x1 result to your shelves
OOOOOOOOOOhhhhh........
Yah I didn't get that at all.
I actually thought I had killed a couple Pink slimes by using the Big Foes/Giant Foes stat boost. --> which I think is true? right?
And was trying to grind fast enough to feed the hero that potion so I could kill some pinks and purples.
Really what that is missing is a motion cue.
When you Keep a potion it could pop out from the cauldron and fly over to the shelf.
Even if its super fast the connection would be made.
I felt the same way about orders many times.
I would complete one, and then look in the top left to see which ticket was finished and then realize... I had no idea which one it just cleared.
No visual connection.
The orders being displayed full screen was intentional though, it adds a bit to the stress of having to handle multiple things at the same time.
Ah, didn't explain what I meant.
I like the full screen orders.
What I mean is it'd be easier and faster as the player if all I had to do was roll over the tickets with my mouse, and then they would pop full screen.
Then move away it closes, and roll over the next, and it pops up.
The way it is now I have to click to show full screen, then click to close, over and over.
It just doesn't feel like a very smooth interaction for something that doesn't require a choice.
All I want to do is read it.
High Score: 31 orders
« Last Edit: December 11, 2014, 12:39:56 am by PixelPiledriver »
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And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1