AuthorTopic: Skeleton /Warrior/  (Read 7638 times)

Offline astraldata

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Re: Skeleton Knight

Reply #10 on: June 05, 2014, 04:51:33 pm
Can't see the image.
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Offline Fizzick

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Re: Skeleton Knight

Reply #11 on: June 05, 2014, 08:47:28 pm

Offline cels

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Re: Skeleton Knight

Reply #12 on: June 05, 2014, 09:42:42 pm
imgur.com is a very nice and easy way of posting pics. You don't have to sign in or anything, and it lets you copy the forum code needed to insert the image in a forum post :)

I like that the legs are visibile now, because we can see the exposed shin bones above the boots, which is a very nice touch. Unfortunately, the arms look like normal human arms with skin on them, so it doesn't immediately read as a skeleton, just a guy with a skull mask. I would like to see the arms read more clearly as showing exposed bones.

He's holding the sword in a somewhat weird manner, I think. I guess it's to avoid the sword covering any other parts of his body. But now it looks like he's holding it like a soldier on guard duty. Have you considered having him hold the sword up behind him, or even dragging it behind him as he walks? Or he could hold the sword horizontally, at the height of his hips?

The skull has a dark vertical line between his eyes. What's the reason for this? It's like there's a cavity where his nose bone should start, and the line between the brows is greatly exaggerated. This also has the effect of making it more difficult to see where the eyes begin and end.

Just throwing out ideas here. :)



EDIT: Looking at it now, I guess the ball&chain arm should be darker than the other arm, to match the legs.
« Last Edit: June 05, 2014, 10:38:19 pm by cels »

Offline Fizzick

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Re: Skeleton Knight

Reply #13 on: June 05, 2014, 10:29:59 pm
Nice advice and edit. I was using imgur the whole time before, but then I was at school and they block it there. I'll work on it further when I get to my comp.

EDIT:
Could be a bit of a copout, but I removed the trouble arm. I think it caused more distraction than added to the figure, and what mook double-wields two different kinds of great weapon at once?
« Last Edit: June 06, 2014, 12:05:48 am by Fizzick »

Offline astraldata

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Re: Skeleton Knight

Reply #14 on: June 06, 2014, 01:45:58 am
May be a bit too much of a cop-out -- at least draw the arm in dangling by his side, opposing the angle of the legs or something. The composition is too unbalanced at the top -- he looks like he would fall forward from the weight of the ball image-wise.

Also, his eyes look closed now. Either 1 dot, or something like this earlier version:



I'd suggest a lighter color to offset the deep/dark socket depths though. The issue with this one is that the sockets just look too big/deep vs. the sockets looking too small or closed. The lighter color will bring the "back" of the socket forward in some areas so it won't look like it's got a hole in its head made by a billard-ball.

Something like this:

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Offline Fizzick

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Re: Skeleton Knight

Reply #15 on: June 17, 2014, 06:24:21 pm

gave him a censer too, also made his forearm ungloved and split instead of fused, for anatomy

Offline HarveyDentMustDie

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Re: Skeleton Knight

Reply #16 on: June 17, 2014, 10:23:52 pm
I have one geeky question that has just occurred to me.  :D Why is this a knight? This is regular foot soldier by all details. Knight should be noble warrior with fancy armor. I mentioned this only because of the concept. If someone ask for a skeleton knight, this wouldn't be very accurate.  :crazy: First version was closer to the idea.

Example of the knight form Berserk:

Offline cels

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Re: Skeleton Knight

Reply #17 on: June 17, 2014, 11:00:54 pm
I have one geeky question that has just occurred to me.  :D Why is this a knight? This is regular foot soldier by all details. Knight should be noble warrior with fancy armor. I mentioned this only because of the concept. If someone ask for a skeleton knight, this wouldn't be very accurate.  :crazy: First version was closer to the idea.
He has armour. Anyone who has armour is a knight. Amirite?

Latest version looks good. Good point about the color of the eye sockets, AstralData.

The censer smoke looks a bit grass-like, IMO. I wouldn't have guessed it was smoke, unless it was animated.

Offline Cyangmou

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Re: Skeleton Knight

Reply #18 on: June 17, 2014, 11:28:33 pm
Quote from: Cels
He has armour. Anyone who has armour is a knight. Amirite?

Nope - and you know that.
Regarding armor: usually the most important piece of armor was the helmet (from an historical standpoint)
most soldiers in medieval warfare don't wore anything else than a helmet.
Most blows to the head cause a lot of damage (even with a helmet) but without a helmet most of them are instantly lethal.
And the head sticks out of the body, which makes it quite easy to hit on the battlefield.

played around a little, mainly tried to simplify clusters, maybe went to far away from the intention.

« Last Edit: June 17, 2014, 11:32:08 pm by Cyangmou »
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Offline Fizzick

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Re: Skeleton Knight

Reply #19 on: June 18, 2014, 03:06:43 pm

great feedback and fantastic edit. trying to incorporate as much of what you're all saying as i can.