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Ok . . . Pix'ers, lend me your knowledge. More perspective confusion.
Is there really a right way to do this?
the rundownWorking on a big . . . "project".
Said project calls for endless tons of perspective illustration.
'What type of perspective projection shall I use' was my first thought.
I've decided upon slanted, non perspective-diminishing stuff.
When viewing a square room, you'll be able to the see the left (and maybe right?) side wall. The ground will be flat - 0°, and the visible wall's base will run at: 35°.
Like dis: (notice all the 35° angles?)

These are just quick sketcherones, scanned in and a precise 35° line plopped on top all over the place.
Oh, and that hideous floor plate tile. This brings me to my real point -
the problemHow does one draw something flat and non-rotated but then WARP it to comply with my isometric 35° standard.
I want to do this to various flat graphics so I can use them to draw on top of as a guide.
It's really hard to draw so that my lines stay a consistent 35°. Having a sketch warped to the correct shape/angle would be
sweet.
Like this here:

In illustrator, I've drawn that hideous floor plate tile (originally a perfect square) and attempted a non-perspective warp on it. But it seems too elongated.
Is there a formula?It's EXTREMELY important I get these types of standard things right so I don't jack everything up later down the road.
What are your thoughts? Comments open season. Any advice appreciated.