AuthorTopic: Typical Dimensions for a Pixel Art Game  (Read 82442 times)

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Re: Typical Dimensions for a Pixel Art Game

Reply #10 on: April 13, 2014, 08:36:45 am
640x360 makes for quite a flexible target resolution on modern displays:
x2 = HD
x3 = FHD
x4 = QHD
I like working like that too.
Even mobile screens are Full HD now so it makes sense to pick a res that is going to scale cleanly.