AuthorTopic: Lame robotic skull... Thing. (Widepixels)  (Read 3288 times)

Offline Evil-Ville

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Lame robotic skull... Thing. (Widepixels)

on: July 24, 2006, 12:45:21 am
Another mediocre piece by me, yay. 8 colours I think.

Offline Ryumaru

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Re: Lame robotic skull... Thing. (Widepixels)

Reply #1 on: July 24, 2006, 12:48:35 am
ha, i wish i was mediocre then. i think the green in the pallette and the double wide pixels are what did this for me though.

Offline Matriax

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Re: Lame robotic skull... Thing. (Widepixels)

Reply #2 on: July 24, 2006, 12:55:03 am
What?  mediocre? i not think this, I like the palette, and like the metallic efect, designt etc... its very good for me.

But i will add more things XD, more busy.

Good work.

Offline Evil-Ville

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Re: Lame robotic skull... Thing. (Widepixels)

Reply #3 on: July 24, 2006, 02:53:04 pm
Got bored and converted it to actual c64 palette.



And then used timanthes to make this horrible hires singlecolor conversion. I actually kind of like how it looks.

Offline MrNormS

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Re: Lame robotic skull... Thing. (Widepixels)

Reply #4 on: July 24, 2006, 04:56:48 pm
I like the use of colour on the first.  Really gives it the c64 feel.  Forthe second, I agree with
Quote from: Evil-Ville
horrible hires singlecolor conversion

Offline Tremulant

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Re: Lame robotic skull... Thing. (Widepixels)

Reply #5 on: July 25, 2006, 12:00:37 am
I prefer the original palette to the c64's employment here. That said, I really like the original palette in general, so that may be why. Cool stuff, anyway. Neat design + nice palette + good execution = win.