AuthorTopic: [WIP] Space Platformer Tileset  (Read 11174 times)

Offline kcbanner

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Re: [WIP] Space Platformer Tileset

Reply #10 on: February 04, 2014, 03:55:30 am
I've been hard at work on my game engine itself but have finally found time to redo my character:



(can anyone tell me how to export/preview a range of frames in Pro Motion?)

In the game (this gif seems to be choppy, see the mp4 link below):


I went for a more minimal style, like in Risk of Rain, which is a game that I started drawing some inspiration from. I also wanted my character to feel smaller in comparison to the environment, which is supposed to be the player's main enemy in the game. I don't think I've nailed the palette or animation though.

A full 60fps mp4 here: http://caseybanner.ca/dropbox/caracal_enemy.mp4

Offline kcbanner

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Re: [WIP] Space Platformer Tileset

Reply #11 on: February 07, 2014, 04:48:45 am
I've done another edit, trying to make the character look like he is wearing a suit with a helmet.

Animated:



Ingame:



Something still doesn't sit right about it with me. I can't seem to make the arms stand out at all. I messed around with palette swaps for hours but I can't seem to find a color combo that works.

Offline HarveyDentMustDie

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Re: [WIP] Space Platformer Tileset

Reply #12 on: March 01, 2014, 02:32:09 am
Personally I liked more your previous edit. Here is a quick edit, as a suggestion for your helmet problem. I think that you need to add few more pixels to your character. It's not very original edit, but ... :)