Hey everyone. I'm the technical half of a two-man project, recently joined with an artistic half. I figure many of you likely have far more experience working on games than the two of us put together, so I was hoping you could share some tips about making assets for a game. Particularly in the realm of what should be made first. Is there any method to your personal madness, or have you gotten good results just hammering away at the pixels of whatever asset strikes you as important at the moment?
I'd like to schedule it in such a way that the entire first area of the game is presentable early for promotional materials. If possible.
For a better idea of what assets will need to be made, here is a list of what we expect to need:
Character Sprites - (May use one model for all classes and simply add minor details to show class, e.g. Rogue Legacy)
UI Elements - Menus, as well as player info which will be at the bottom of the screen at all times.
Equipment - At least off the character. Possibly on the character.
World Tiles - The game will take place mainly or entirely within a sidescrolling dungeon, so we'll need tiles for the walls and background.
Enemies/NPCs
Projectiles and Spell Effects
Skill Tree Item Images - For each skill on a tree, we want an image. Obviously, we could reuse some images for similar skills on other trees.
As you can see, there's an awful lot to make, and so voices of experience on the design process could potentially help us avoid some rookie mistakes.