Only took me several years to get back to this.

I don't
think there was an animation board back then, or if there was, why I didn't put this in there.
Admin move time?
Logged in for a change, and cauli's post inspired me to take a look at this - it's
mostly educational to me, but it's also a useful blank for potential future game stuff.
I want this to be something of a relaxed, long-distance running motion rather than a sprint.
Anyway, I gave up on the original file with the separate layers, wasn't worth the hassle, and just used ASEprite, with a single layer. Added a frame, made left and right sides of the motion more symmetrical, added a bit of a punch on the ground contact, and a bit of bob on the motion height - even when relaxed, there would be some.

Still a bit slow/not-punchy, probably when lifting the heel after pushing against ground.
I really don't like the fact I had to add a frame.
*edit* So, I tweaked it.

strip:
