AuthorTopic: 72 hour entry :: "Retro Racers"  (Read 10183 times)

Offline fil_razorback

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Re: 72 hour entry :: "Retro Racers"

Reply #20 on: July 19, 2006, 10:41:42 am
I  think the control were ok, it's pretty logical...
wanna go up ? press up ; wanna go down ?  press down...

Offline Rox

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Re: 72 hour entry :: "Retro Racers"

Reply #21 on: July 19, 2006, 12:51:09 pm
I  think the control were ok, it's pretty logical...
wanna go up ? press up ; wanna go down ?  press down...
Yeah, it's logical, but it's less so to have a vehicle that can only be aimed in 8 directions. With an analog stick, these controls would probably be wonderful, but I don't like them on a keyboard...

That said, it's a pretty fun game, and I dig the graphics quite a bit!

Also, I have an ATI Radeon X600, and it works for me.

Offline Conzeit

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Re: 72 hour entry :: "Retro Racers"

Reply #22 on: July 20, 2006, 02:05:41 am
I've been trough the compo before and I know how hard it is. this must've been even harder because it was one day only.

I think it is great, it is a charming little game and I loved the boxy little ships

the only complaint I have is the lack of an accelerating button, it's not really that complicated and it's so commonplace it's frustrating to not have it when you just crashed and you want to catch up to the guy, makes you feel less in control.
« Last Edit: July 20, 2006, 02:07:14 am by Conceit »

Offline NyanNyanKoneko

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Re: 72 hour entry :: "Retro Racers"

Reply #23 on: July 21, 2006, 06:57:37 am
I had trouble running the game (my graphics card or monitor didn't like it), so I hacked the EXE to run in a window.

Here's the uploaded hacked EXE: http://www.playingwithyarn.net/share/RetroRacers-Windowed.zip

Offline pi

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Re: 72 hour entry :: "Retro Racers"

Reply #24 on: July 21, 2006, 05:45:15 pm
Question: What program did you use to make this game?

Offline Lick

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Re: 72 hour entry :: "Retro Racers"

Reply #25 on: July 21, 2006, 09:07:12 pm
pi: Play Basic, if you look at the windowtitle.

Indigo: very nice. I like the look of the game (actually, I like your work in general) it's colorful but also in a refreshing way. The game, well nice for a 72h game but it actually lacks gameplay. The control is definitely something you should improve and perhaps the speed. To make the game more fun, I would recommend the ai-cheat-player-advantage way. Make the AI slightly faster (not as fast as the always-#1-cart though, that guy was sick), but give the player the advantage of using boosts and shortcuts that require skill, while the AI is just doing the 'normal route'.
Anyway, it looks awesome yes!! :)
my ds homebrew blog! - contact me if you're interested to work with me on a ds game.

Offline NyanNyanKoneko

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Re: 72 hour entry :: "Retro Racers"

Reply #26 on: July 21, 2006, 11:11:12 pm
When you make your own games, they are almost always too hard, so you have to consciously make them kind of easy.  :)

You'll never please everyone though.  If you make it too easy, some people won't like the lack of a challenge, but if you make it too hard, most people will get frustrated and turn it off.

I lean more toward the easy side of things as I would rather people be able to play through the game instead of getting stuck; however I understand why maybe a "hard" mode might appeal to certain players.

Offline Buzz

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Re: 72 hour entry :: "Retro Racers"

Reply #27 on: July 22, 2006, 12:21:40 am
I loved the sprites in the game, but I really didnt like the gameplay, nothign you can help though.  Of course I'm glad it's not amazing, cause if it was my little game I entered would have no chance.

Offline eghost

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Re: 72 hour entry :: "Retro Racers"

Reply #28 on: July 24, 2006, 05:50:19 pm
Loved the graphics work on this one Dan... ;D