AuthorTopic: First Sprite  (Read 6110 times)

Offline Agent K

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First Sprite

on: November 14, 2013, 10:01:11 pm

I have started hobby game programming and thought it was high time I learned how to make some basic graphics.  I constrained myself to 16x28 and did the best I could.  I don't have much artistic ability, but this actually took me a really long time :( I just don't know how to make it really pop like the old FF sprites.  Any and all comments are welcome.  Thanks!

Oh yeah, I did this in paint and am not sure at all what the best way to upload a sprite is.

Offline Selassin

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Re: First Sprite

Reply #1 on: November 15, 2013, 09:12:46 am
 Chin is too long so it looks manly and last picture is better I think. Other than that, I think it's good, especially for a newbie, I'm sure pros in this forum will help you better.
 
 And you can also use this and this as reference btw.

 Well, actually I think she's looking too manly overall. I know it's hard with this size, but maybe you should make her thinner.

Offline ptoing

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Re: First Sprite

Reply #2 on: November 15, 2013, 09:27:36 pm
It looks like you uploaded a massive image which got scaled down by Photobucket. Make sure to crop your stuff before you upload it. There is no point in having a huge empty canvas.
There are no ugly colours, only ugly combinations of colours.

Offline Agent K

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Re: First Sprite

Reply #3 on: November 18, 2013, 11:51:16 am


Sorry for the delay, and the terrible upload, I edited it and reposted.

Yea now that you mention it she's quite manly, any suggestions?

Offline Selassin

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Re: First Sprite

Reply #4 on: November 18, 2013, 04:21:05 pm
 Although I'm newbie, I think you can make her thinner, something like this:

 And I raised chin 1px. Hope it helps.

Offline Agent K

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Re: First Sprite

Reply #5 on: November 18, 2013, 05:26:48 pm


Tried to raise the jaw and slime her down a bit around her waist and also squeezed her shoulders in...not sure if its better or worse though :/

Offline tcaud

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Re: First Sprite

Reply #6 on: November 18, 2013, 05:56:50 pm
Get the proportions right and start over. You're packing in way too much detail into an image that size. The breasts look deformed and the hands look clubbed, and it looks like there is a splinter sticking out of her lower leg. The jaw also hangs over the breasts.

But I'll tell you right now... your problem is the lips. Let them go or make the sprite bigger. Also raise the hips.
« Last Edit: November 18, 2013, 06:03:01 pm by tcaud »

Offline Agent K

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Re: First Sprite

Reply #7 on: November 18, 2013, 08:15:25 pm


I took your advice and started over with fewer colors and details.  Based it off of an FF sprite just to get a better undterstanding of the proportions.  I think it definately looks better, I got rid of the hair.  I just couldn't get it to look right.  I still need to work on it tough, I don't really like that almost all of it is symmetric.  But let me know what you think.

Thanks

Offline jazzatt

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Re: First Sprite

Reply #8 on: November 19, 2013, 08:46:12 am
Looking good so far. Maybe use a different colour for the eyes to make them stand out a little bit more?

Offline Johasu

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Re: First Sprite

Reply #9 on: November 19, 2013, 02:07:01 pm
You took a leap in the right direction. I haven't really tried to build much of a sprite like this, myself.  But there are some interesting differences between your sprite and those old FF classics that sort of pop out as large differences.
The largest of which is the size/shape.  FF4 sprites seemed to be mostly 16x16 square and FF6 worked off of a taller 16x24 template.
Your sprite is now 14x27.  Not a large variance to be sure, but on sprites of this size every pixel can make a huge difference in the overall item.
Your sprite has a very slim and very tall look to it.  The waist is as narrow as the neck/chin.  The length along the dress is long, flat, and unnecessary. Cutting a couple pixels there or redefining them to give your character more shape would probably help a lot.
You also have large chunks of solid color patches on the clothing, face, and hair.  More shading placement will correct that. Look at the way the colors were used in the old sprites to form shape. At this size you really won't see the shadows.
Your shading and solid color is also really pulling forward the mirror-like way you designed the sprite.  Split her down the middle and she looks almost identical on both sides. The FF sprites did this too in their standing poses, but they had enough shading/highlighting going on that you had to look closely to notice it. Yours feels statuesque in comparison.  The eyes sort of sweep across those solid blocks and immediately pull the shapes out and reveal the mirror pattern.
Another issue that is pulling yours away from the feel of those old sprites is the angle.  Your sprite is looking directly at us. FF sprite eyes were placed lower on the face to make the sprite seem like it was looking forward of itself.  (Also the eye color does blend with the hair to sort of muddy the face up to the observer.)
Hope these observations help.  :)
« Last Edit: November 19, 2013, 02:10:12 pm by Johasu »
Gallery:  http://johasu.deviantart.com/gallery/
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Offline Agent K

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Re: First Sprite

Reply #10 on: November 19, 2013, 03:43:16 pm


Thanks guys for all the input, its really awesome getting all this help.  I tried to make a list of all your suggestion and address them all.  The left Is what I had before I shrunk it down to fit the 16x24 envelope.  I really am not sure what to do witht he bottom of the dress and feet.  I have tried getting rid of the feet, changing from dress to leotard and just wasn't quite happy with any of them.  Thanks again for all the help and let me know if i missed any changes.

Offline Johasu

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Re: First Sprite

Reply #11 on: November 19, 2013, 04:54:32 pm

Yours Tall > Yours Small > Mine
Threw together an edit.
You didn't fit her to the size limits. You went 16 tall but stayed 14 wide.  Which really makes it hard to emulate a style when you aren't following their limitations and/or aren't using the full potential of them.  Every pixel counts and has to show something.
They use that black border to outline their sprites but you have to watch for clumps that aren't necessary (between arms and body on yours)
Those extra black spots take up some of your available shaping area.
You are using sort of scattered differentiation in colors on the dress to attempt flow, but you have to think about the bigger picture.  If you were looking at a person from this far away would you be able to see the wrinkles in her dress or would you maybe see the line of lighting that reflected off the curve of her bosom. Think about how you use each pixel and what you are trying to make it show.
I tried to show how you can show shape particularly on her chest and the way I divided the portions of her body with lighting.  Bright on top dark under chin bright chest, darker underneath, brighter knee area, darker in to small feet.  This implies shape.  I also pulled a color out of your hair because it just wasn't necessary at all.  (The brightest shade you used was only one pixel and only existed in that one spot through the entire piece.)
Mine isn't perfect by any means.  I can already see things I could have done to make it better.  Hope this helps you some.   :y:
Gallery:  http://johasu.deviantart.com/gallery/
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Offline Agent K

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Re: First Sprite

Reply #12 on: November 19, 2013, 09:04:29 pm


Thanks Johasu, i knew she was a few pixels thin, but didn't realize how much of a difference they would make.  I tried not to copy your edit, but i like yours a lot so i did glance at it a few times while i fixed mine.  Also glad u got rid of the sad eyebrows.

Offline Johasu

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Re: First Sprite

Reply #13 on: November 19, 2013, 09:13:08 pm
It's cool, I just wanted to see if I could do it mostly.   :hehe:
Glad to be of help.  I almost feel like I can see a skeleton in the highlights of your lower dress now though.  ::)  Something to think about.
Gallery:  http://johasu.deviantart.com/gallery/
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