I didn't disregard his words or his advice. But, I wasn't ready to simply drop what I was working on to completely redesign my character around someone else's design whether they are a better artist than I am or not. My goal(and I think the goal of anyone trying to learn an art medium) should be to find a way to portray the vision you have in your mind in a way that shows what you want to show. With that said, I have already stated several times on the thread that I have listened to comments regarding my character's shape and anatomy and while I have given sound acknowledgement that they are not in direct line with purely human shapes or PixelPiledriver's particular vision of a cartoonish shape I have accepted all of their words kindly and noted them down as something to work experimenting with when I'm done getting what I want with this.
For now I am mostly trying to find ways to make the shape that I am working with show properly. Learning about shadows and light sources. My color choices are something that I have asked for advice on several times. Thank you for your input in that regard. I was noticing a bit of flatness to his face but haven't found a good way to round it out a bit (a bit because I want his head to have a blocky wide shape to it). I am not rooted in a particular color style yet for the skin tones. I have changed the palette a bit here and there throughout as I am experimenting with learning the coloring as well. So nothing is set in stone so much in that regard and I thank you for the advice.
I like where his ears are, but I will take some time and play with his facial alignment and see if I can get something that turns out nicely. I had worked a bit with the iron glow on the skin but it was coming out super orange and looked really bad. It's my next solid goal area to play with. I haven't decided whether I want to keep the full leathery boot or go back to the plated toe and play with the metal coloring again. (Glad to get some feedback on that one though.)
I have been analyzing everything everyone has said, and I'm fairly confident in saying that it is pretty evident that I have taken advice from everyone here. Just because I haven't scrapped my old design to follow someone else's vision for my character doesn't mean I have disrespected anyone's help or time. I am very grateful for all of the help. As an exhibition of the learning and growth I have managed by listening to the words and advice of others, I created a .gif which exemplifies the transformation of my original piece to where I am now.

Thank you again so much for the advice.

I took those suggestions and played some with his face. Moved the eye, the ear, and tried to reshade his face. Tried to round his eyeballs with a bit of a shadow in the corner. Recolored the hat with a new palette in an attempt to come closer to the copper tone I was after. (any tips on this?)
Tried to build out his shoulders instead of having a massive rounded deltoid that functioned as a spherical attachment to his trunk.
Haven't yet figured out a higher flesh tone contrast to round his features well. I plan to work on this more in the next day or so. Any tips on how to think that through are greatly appreciated.
Replaced the metal plating on the toe and recolored it to more closely match the hammer. Then, I spent a lot of time working on the red lighting cast by the iron and I feel like I made progress though I don't know how well I actually did. My palette choices are a struggle area still. Are there good lessons for this somewhere specifically for pixeling or is this something you just get better with in time as you work with it?
Finally I moved his arm to more of a crest on the upstroke. I don't think it's terrible for what I was going for, but feel a need to reangle his hand and the hammer so they don't look like they are parallel behind his head.