AuthorTopic: GR#159 - No Kings - Gameart  (Read 6736 times)

Offline winged doom

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Re: No Kings

Reply #10 on: October 28, 2013, 12:37:06 pm
think this is a time where you have to see the sprite in motion, and the player seeing the same sprite in profile will allow them to better read the horse when they see it from the front.

Haha, believe me, I really want to do this! But haven't free time for it. And I still not painted some characters, objects and tiles for Belimoth.

A couple of horse anatomy notes:

A horse's eyes are positioned to their sides and their brow ridge is hardly there. (common mistake that results in a lot of dog-like horses)

They have a ton of mass in their core, so I repositioned the legs to be closer together to better convey this.

Removed a couple of pixels on their hooves to make the legs appear less stiff



Though, there is another problem of the size of the head. Making it shorter would make it look less out of place at this scale, but it starts being harder to read as a horse.

Thank you for detailed answer! And I really like your version, it is so elegant and exquisite. But too elegant and exquisite for combat and heavy knight in armor. If Belimoth adds to game aristocratic chars (maybe Court Lady), then this horse will come in handy.

how about this, didn't change any colors:


This looks good! I made edit of your edit:



+ Added character portraits. I used colors from this work by cure, also using it as an reference.
« Last Edit: October 28, 2013, 01:02:53 pm by winged doom »

Offline winged doom

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Re: No Kings - problem with overlapping of characters

Reply #11 on: January 25, 2014, 10:11:51 pm




« Last Edit: January 26, 2014, 12:39:16 am by winged doom »