Sorry, didn't even attempt to address your texture question

Trying to texture a sprite this size is something I've given up on, favouring solid and more readable clusters that allow for colour contast to define form.
This seems to be the trend now but some smart-ass will probably come along and prove me wrong


Mainly just wanted to address issues with readability and pose.
I thought I'd let him hang out of the bounding box but didn't end up needing to anyway.
May I ask why you need to keep him within those size limitations?
I'm curious if there's a technical reason because in my games I usually use a separate (and more consistently sized) collision mask from the sprite itself.
UPDATE:
Thought I'd try animating since I need to learn...

Trying to make his hat with the ear flaps are affected by recoil.