AuthorTopic: Need help to animate water (16x16)  (Read 7502 times)

Offline OmiCroh

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Need help to animate water (16x16)

on: August 20, 2013, 06:36:24 pm
Hi guys. ^^



I actually work on a Zelda like RPG project, and i'm making a tileset. But, I got a problem with the water animation, because I hate animations. :/

Is there someone who can make an animated water for me please ? :(
« Last Edit: August 20, 2013, 06:40:19 pm by OmiCroh »

Offline Seiseki

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Re: Need help to animate water (16x16)

Reply #1 on: August 20, 2013, 07:33:31 pm
How can you hate animations? It's what makes art come alive! :D
I do have some sympathy though, I used to hate figuring out water tile animations. But with that artstyle you can go with something very simplistic.
Look at old snes rpgs for inspiration!

Offline PypeBros

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Re: Need help to animate water (16x16)

Reply #2 on: August 20, 2013, 08:56:42 pm
given that you've got 2 or 3 pixels of flat shade as a wavelet, I'd suggest that you simply make it shift left and right with some pendulum effect. One row left-right-left, the other row right-left-right.

Beware, though, you've got plenty of hugging lines (banding) that introduce disturbing blur esp. on the grass border and on your bush tile.

Offline OmiCroh

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Re: Need help to animate water (16x16)

Reply #3 on: August 20, 2013, 09:13:24 pm
Ty PypeBros, I'll try to do something like that. :)

Quote
Beware, though, you've got plenty of hugging lines (banding) that introduce disturbing blur esp. on the grass border and on your bush tile.

Where exactly please ? ^^ (poor understanding of English (french))
« Last Edit: August 20, 2013, 09:15:16 pm by OmiCroh »

Offline Seiseki

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Re: Need help to animate water (16x16)

Reply #4 on: August 21, 2013, 01:56:19 am

Offline Ai

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Re: Need help to animate water (16x16)

Reply #5 on: August 21, 2013, 02:46:05 am
IMO that part of the tutorial needs an additional image showing that that type of banding is actually an instance of the same type of problem that you can encounter with much broader clusters:

(put together quickly using inkscape Trace Bitmap, showing that the 'banded' version is representing a higher-resolution shape that is already ugly/boring, whereas the 'non-banded' version represents a nicely tapered higher-resolution shape.)

IOW it's a general illustration problem, not merely a fine-detail pixel-art technique.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline OmiCroh

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Re: Need help to animate water (16x16)

Reply #6 on: August 21, 2013, 05:17:29 am
Thank you a lot ! :)

------------------------

Better ? ^^

« Last Edit: August 21, 2013, 07:15:10 am by OmiCroh »

Offline coffee

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Re: Need help to animate water (16x16)

Reply #7 on: August 21, 2013, 08:37:36 am
There are still a lot of banding and hugging going on, same places as before. Read carefully about it and you will understand it better.
There are also some AA that would be better of not there, on the small green plants for example. The AA around it makes it look flat and weird. Try to not overdo
on the AA when you have such small sprites, it makes it weird to the eye, more blurry then clear. I would also suggest toning down the colour of the bright grass, right
now it's a bit too stingy.

Compare the plant to the flower, the flower looks a lot better because it doesn't have tons of AA around it.
Another thing with the plant. I see you have just rotated one of the halves at put it on top or bottom. This destroys the perspective a bit and I would suggest
you do the top part of it different. It wouldn't take you much time and it changes a lot. Same goes for thee tree, If you do want to mirror it try to avoid things in the
middle that actually makes it look mirriored. Like the two dots on the top middle branches.

I personally would not have an outline for the stones on the bottom since it doesn't melt in with the grass enough, and now with that vague shadow it looks a bit like it's floating in midair.
« Last Edit: August 21, 2013, 11:11:14 am by coffee »

Offline OmiCroh

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Re: Need help to animate water (16x16)

Reply #8 on: August 21, 2013, 01:35:31 pm
Thank you for your help bro. :)

Sorry if there is still some problems with my tileset. I don't really understand english tutorials. :/



Please can you tell me where exactly there are hugging lines ? ^^
« Last Edit: August 21, 2013, 01:43:11 pm by OmiCroh »

Offline Seiseki

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Re: Need help to animate water (16x16)

Reply #9 on: August 21, 2013, 01:50:49 pm
Please remove the grid and save it in regular size, the forum has a zoom function and the grid is just distracting..