AuthorTopic: [C+C][WIP] THRASH: Orange vs. Blue  (Read 8095 times)

Offline Voxxitronic

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[C+C][WIP] THRASH: Orange vs. Blue

on: July 19, 2013, 06:03:07 pm
Old:
I made a small WIP mockup of a color-based team warfare platformer called THRASH.



Todo:
Objective, sprites for those
Larger dimensions

4-color palettes are fun!   :)

Current:









« Last Edit: July 23, 2013, 11:13:03 pm by Voxxitronic »

Offline Yngar

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Re: [C+C][WIP] Color-based team warfare platformer

Reply #1 on: July 19, 2013, 06:39:29 pm
I guess you could say you see the world strictly through your character's eyes, and arbitrarily view anyone not your team color as the opposite of you and your enemy.
I have no idea what that means, but it looks good.
Its a little difficult to tell what is a platform and what isn't, but that might be more clear with the level design.
I think the blue palette is a little more muted than the red, it doesn't pop quite as much. Maybe increase the color range a little bit.
A quick edit I did                            And the original

I think throwing a little green in the background on the blue one make the player and foreground look a lot more crisp.
I also messed with some hues and saturation on both.

I really like the design of the character btw :y:

Offline Voxxitronic

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Re: [C+C][WIP] Color-based team warfare platformer

Reply #2 on: July 19, 2013, 08:34:18 pm
Thanks for the crit! I agree, blue was a bit duller. I changed the palette a tiny bit, added a spawn thing with a base, and added a point to capture. Hopefully this shows a better idea about how some of the blocks work.

Offline Yngar

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Re: [C+C][WIP] THRASH: 4-color orange vs. blue platformer

Reply #3 on: July 19, 2013, 08:53:20 pm
Wow the tiles look a lot better laid out like that.
The colors are better but they still look a little dull.

This may be against the spirit of what you are trying to do here, but have you tried doing this?

In my opinion it immediately makes the left side beautiful, the right side not as much but its not as "foggy" looking as before.

Offline Mr. Fahrenheit

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #4 on: July 19, 2013, 09:24:16 pm
I think the color switch made each side look a lot nicer and made everything a lot more readable.

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #5 on: July 20, 2013, 12:06:35 am
I love it, but I will have to think about it.

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #6 on: July 20, 2013, 02:22:54 pm
Small update, new character sprite, more how I want the game to look.

Offline Yngar

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #7 on: July 20, 2013, 04:34:53 pm
Ah I see what you are doing with the color now.

A few crits.

The guy on the rail looks a lot smaller than the rest, it might be better when animated but right now it looks like he is in the background. Also those sparks are barely visible with that palette.

Is the guy in the front flipping off the blue guy? I cant really tell what gesture that is, or if that's supposed to be a weapon. If he is flipping him off then the arm looks good, I might have him standing on one foot or something to show that its just a taunt animation.

Lastly, the O for the orange team doesn't really read as the letter O when its on its own like that. At first I thought the O was just a disc floating over that platform. I think an R for red would be a lot more recognizable.

Offline Fickludd

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #8 on: July 20, 2013, 08:12:43 pm
This is pretty neat, nice idea and pretty sweet pixeling (I love low pixel stuff =))

Did a small edit here on the blue side:
- If the glass cylinder room should be walkable it needs a lighter bg for the sprites to read
- Made a megaman-esque door
- a trashed bg-grid can add some nice grit if you want that sort of thing

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #9 on: July 21, 2013, 03:50:04 pm
Proper spawnroom, better control points, grind rails, new doors, and jump/gravity pads.