AuthorTopic: [OPP] Cave set  (Read 64570 times)

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: [OPP] Cave set

Reply #80 on: July 30, 2015, 06:23:40 am
Yes, better! I made another edit, cleaned up a few pixels here and there and also removed the puffy cheeks which I think also make her look older?

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [OPP] Cave set

Reply #81 on: July 30, 2015, 01:40:50 pm
Yup, that looks good  :y:

Offline Gabriel

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile

Re: [OPP] Cave set

Reply #82 on: July 31, 2015, 04:22:13 pm
Awesome stuff, guys! I really like these Eskimos!

@ Pistachio - Do you plan on doing any more animations for the traveler character? I had made a walking animation for him a while back, but yours is certainly better. If you don't plan on doing anymore with him, I'd like to add on to what you've done so far. Jump, crawl, idle, and some other basic interaction type animations.


Here is some more work I've been doing with the mushrooms.
Explode:
Wall Mushrooms:

And here some are gems that are used with the cave tileset. I'm not too happy with them as they are, so I will likely revisit them later on.
« Last Edit: July 31, 2015, 04:29:21 pm by Gabriel »

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: [OPP] Cave set

Reply #83 on: August 03, 2015, 07:16:24 pm
Gabe, that exploding mushroom  :D  The wall mushrooms seem a bit odd to me, just a bit squished horizontally, they might look fine when in a mock up though :/

Had a bit of time so attempted to finish Child 1.

Offline pistachio

  • 0011
  • **
  • Posts: 638
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: [OPP] Cave set

Reply #84 on: August 04, 2015, 05:09:26 am
1 up'd Gabriel on the cave assets, new rocks



Fixed characters (6/7 done, damn I love you guys :y:)



WIP basic talking frames for the first guy (will be randomized, variations can be made, trying to keep these to a minimum but suggestions welcome)



Raptors



That's all the time I've got today. More good stuff later this week.

@Gabriel, I've got his idle animation almost done, there's also a jump animation I made a year ago but it doesn't fit to the frames standard so it's being reworked.

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [OPP] Cave set

Reply #85 on: August 04, 2015, 10:19:53 am
pistachio <3

Oooh, this is coming along great! I'm thinking I want to try my hand at a hero sprite for this tribe too. I'll try to find some time.

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: [OPP] Cave set

Reply #86 on: August 05, 2015, 05:00:16 pm
Loving the bioluminescent mushrooms Pistachio, as well as the other rock assets. The rocks really do look great, I'm taking that they're for the background. We'll have to make an equally interesting tileset to tie them in. Looking forward to it. Also, I guess looking at those assets now, I see we made the mistake of trying to keep similar values across all tileset without thinking about light theory in terms of indoors vs outdoors.

The animated faces are such a great idea, no need for portraits now! Btw, I haven't had much time on my hands which is why I've resorted to edits recently, but I might, like Gil, have a go at creating some character designs of my own. Also, looking forward to seeing that last one done. Btw, The raptors are cool too.

I haven't done a lot over the last couple days, but I did have a go at animating my OPP-atar in preparation for maybe animating some other characters. I haven't done to many animations in the past, so excuse any mistakes I've made. I don't think its looks too bad mind you. Edit: Also a WIP Walk, and a WIP Idle animation.



I'll finish a walk and then a slide animation for my avatar hopefully by tomorrow sometime and then I'll move on do doing some character design sketches.
« Last Edit: August 06, 2015, 09:57:35 pm by Jim16 »

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: [OPP] Cave set

Reply #87 on: August 06, 2015, 09:52:44 pm
Did some character sketches. I started to get to work on the one, wasn't sure how I'd do his head. We're a bit lacking on the ladies side, so I'll have a go at doing a few females tomorrow.


Working on other stuff too that might come later in the week.

Offline pistachio

  • 0011
  • **
  • Posts: 638
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: [OPP] Cave set

Reply #88 on: August 11, 2015, 01:36:02 am











« Last Edit: August 25, 2015, 12:37:52 am by pistachio »

Offline Gabriel

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile

Re: [OPP] Cave set

Reply #89 on: August 13, 2015, 03:53:04 pm
Well I sure don't mind getting 1 up'd. All of this stuff is fantastic! I am curious to know what that broken image in your last post is supposed to be.... I've been working on some misc. special effect animations lately, but I'm nowhere near as fast as you are. I hope to have a progress report to post this weekend.

Edit: Played with the idle animation during my lunch break, seemed a little jumpy to me.
« Last Edit: August 13, 2015, 04:48:06 pm by Gabriel »